The Coolest Double Jumps in Gaming, Ranked

The Coolest Double Jumps in Gaming, Ranked ...

Ah, the classic double jump, a staple of classic video games. Nothing means running and jumping about in a fantasy land quite like momentarily defying the rules of physics to jump in the air a second time. However, while some games have used this constant feature, some it with a little more help.

Regardless of whether or not, anyone can momentarily defy physics, but it''s not too impressive. It takes real intelligence to momentarily defy physics in a really flashy way, whether that be through magic, technology, or some inexplicable ability that wouldn''t make sense in any other context.

10 Scout''''s Force-A-Nature - Team Fortress 2

The Scout''s signature skill is his double jump. He''s the only mercenary who can do it. Here''s not even how he does that one... anyway, here''s his other double jump, achieved with his sawed-off shotgun, the Force-A-Nature.

The return from the Force-A-Nature is so generous that when viewed down at the ground, it gives even greater air time than a regular jump. Scout must be stronger than he hopes to keep his grip on the subject.

9 Strike Vanisher Stealth-Dash - Custom Robo

All models of Custom Robo have a variety of multi-jumping capabilities, from regular vertical jumps to gliding transformations. Of all the miniature mechas used, however, the coolest one by far is the Strike Vanisher model.

A second jump propels them across the Holosseum at a blinding speed that they do not have to look elsewhere in a moment. They can even perform these Stealth-Dashes many times in a timely fashion (though they''re still vulnerable to gunfire in the process).

Castlevania: Symphony of the Night: 8 Alucard''s Wing Cape

Alucard is no stranger to the occasional spiral of polymorphing. He often transforms himself into a wolf and a cloud of mist, thus tailoring his clothes isn''t an especially high order. After obtaining the Leap Stone, Alucard has the potential to briefly shift his cape into a pair of flowing avian wings.

While it isn''t offering as much flight power as transforming into a bat, this extra lift is more than enough to get Alucard deeper into Dracula''s Castle, without having to worry about keeping his sword drawn while traveling.

7 Lilac''''s Cyclone - Freedom Planet

Sash Lilac is given access to a handful of mystical abilities that even those skilled in magic can''t use, at least not natively. Her Dragon Cyclone, in which she spins through the air while her long hair tendrils keep her quiet.

Her enchanted dragon hair is thin and sturdy, allowing her to cross quite long distances using this maneuver, too, with a running start, and it is even capable of being used as an aerial attack.

Six Bentley''s Rocket Boosters - Sly Cooper Series

All three of the Cooper Gang''s core members have the ability to perform a somersaulting double jump, likely after Sly. Bentley was no exception initially, but after being injured during the Klaww Gang incident, he had to get a little more creative.

Bentley''s impressive suit, which includes a pair of small yet powerful rocket boosters that can be activated with a touch of a button. With these boosters, Bentley can actually get more distance out of his jumps than Sly or Murray.

5 Raz''''s Thought Bubble - Psychonauts

One of the greatest abilities of any capable Psychonaut is levitation, and the ability to rest oneself in the air using nothing but your thoughts. When Raz came to Whispering Rock, he didn''t know how to maintain a levitated state, but that didn''t mean he was a novice.

Raz had already mastered the ability to conjure a tangible thought bubble beneath him and turn it off into a spinning somersault. This is because of his hyper-specific combination of acrobatic training and psychic abilities.

4 Kirby''''s Inflation - Kirby Series

Although Kirby''s facial expression is obvious, his elastic body does provide him some useful tips, as well. One of Kirby''s other signature moves is to inflate his entire body and flap his arms to increase his mobility.

Kirby may hold his breath and fly indefinitely in the first few Kirby games, but in the other two games, this was reduced to only being able to flap a few times before he has to take a breath. Guess Kirby has been skipping on his cardio.

3 Kazooie''''s Feathery Flap - Banjo-Kazooie

Kazooie has a pretty small and skinny frame, reflected in Banjo''s ability to fit comfortably inside his backpack. In spite of that, Kazooie possesses the ability to carry both Banjo and herself to the air all on her own... at least for a couple of seconds.

Kazooie''s Feathery Flap move may be short of a full-blown flight, but let''s see how well you fly when you strapped to a grizzly bear. The fact that Kazooie can even manage those few seconds speaks a lot about her upper-body strength.

2 Samus''''s Thrusters - Metroid Series

Samus''s Chozo-built Power Suit is equipped with all kinds of helpful gimmicks and gizmos. Sometimes, she even gets to use all of them for a while before losing them all at the start of a game.

This is where Samus'' rear thrusters come into play, which provide enough torque after her signature spin jump to give her extra verticality. At their peak, these thrusters are powerful enough to keep Samus hidden during the Space Jump.

1 Bayonetta''''s Demon Wings - Bayonetta

All Umbra Witches have a contract with a particular Infernal Demon, which gives them the majority of their supernatural abilities. For Bayonetta, this demon is Madama Butterfly, a demon who is known for her strength and brutal fighting style despite her appearance.

Bayonetta may demonstrate aspects of Madama Butterfly on her, including the demon''s signature monarch butterfly wings to enhance her already impressive jumping ability. Fun fact, if you look down at Bayonetta''s shadow, you can actually see Madama Butterfly''s silhouette in its place.