LudoNarraCon's Best upcoming games

LudoNarraCon's Best upcoming games ...

The yearly digital convention LudoNarraCon, which focuses on celebrating narrative-driven games, came to an end earlier this week, exhibiting some of the most celebratedand upcomingindie games of the year so far. Some of them include: interstellar narrative RPG Citizen Sleeper, heart-to-heart chat simulator Coffee Talk Episode 2: Hibiscus & Butterfly, the effortlessly stylish and cosmic Genesis Noir, and the eye-opening and tear-inducing adventure game, Before Your Eyes

There are still plenty more indies worth a second (or third) look, and with 33 (!!!) demos available during the eventsome of which are still available nowit may be a lot to sift through all of them. Here are some ideas from the convention, which should hopefully be released this year or in the near future.

A Space For The Unbound

A Space For The Unbound is on familiar groundits, demonstrating the mundanity and the smallest joys of everyday life. Thats not to say that nothing extraordinary happens in this JRPG-inspired game, only to reveal them into something permanently ending. And when the narrative twist finally leaves its mark, you can only be surprised by the unassuming charm.

Check out the demo for the game on Steam.

Baladins

Baladins is a game-changing game that involves a group of small group of heroes, who travel together to assist hungry people, avoid obstacles, and complete seemingly impossible quests. Each session is also said to be about an hour long, and there is even a dragon to slay, however.

Take a look at the demo on Steam.

How To Say Goodbye

The first thing that struck me about How To Say Goodbye is its variety of illustrations, although it is reminiscent of soft-hued yet evocative illustrations in children''s books. However, the themes of How To Say Goodbye are a lot larger: You must guide a recently deceased soul towards the door, along with close acquaintances and other ghosts.

Download the demo on Steam.

Magin: The Rat Project Stories

Magin is a deck-building card game similar to that of Slay the Spireand, which Ive grown to love a lot in recent months. That said, Magin has added another element to this concept: the emotional state of the protagonist, who is a young boy in search of his missing mother. After all, Magin was able to demonstrate the depravity of the adolescents'' unfortunate circumstances and the barbarous world he lives in making this an unmistakable twist on the deck-building formula

Beacon Pines

Beacon Pines'' central vision is remarkable: what if you can see and revisit every story, which in turn, is influenced by your choices and consequences? Many players are already experienced save scummingIm pretty sure we have all loaded saved games repeatedly in order to get the most out of our playthrough. However, these flourishes would be quite ineffective if not for its quaint but macabre tale, set in a small town where unexpected, unexpected events are afoot. Many thanks to these generous

View the Beacon Pines demo here.

I Was A Teenage Exocolonist

I Was a Teenage Exocolonist is a heartfelt coming-of-age story about an alien adolescent, in which you''re doing pretty ordinary things: going to school, doing the odd chores and errands for your parents, and sneaking out at night when youre not supposed to. However, what you do, however, can determine your academic performance and career in the near future; there''s also a mini-game that is loosely based on poker cards

The demo may be downloaded here.

The Fabulous Fear Machine

Fear is a crop worth planting and harvesting in The Fabulous Fear Machine, a strategy game about twisting truths and nurturing lies on the fertile terrain of cities and civilisations. This isnt as straightforward as whispering untrue thoughts into peoples ears. This isn''t as straightforward as sending them to these lands, extract resources, and watch as your propagation spreads across territories. I would love to see how the full release of The Fabulous Fear Machine will address the real danger of disinformation.

The Wreck

The Wreck, which is a visual novel about a failed screenwriter, Junon, who is now in ER, and is fighting for her life. But what''s particularly remarkable about it is the way the story is presented, and you will need to examine Junon''s past memories, by carefully rewinding and quickly-forwarding these scenes, so that it may be able to change the narrative again. The Wreck, however, succeeds simply because it offers a pleasant, engaging narrative.

Here''s how to get the demo to The Wreck.