Developer FromSoftware''s latest release, Elden Ring, has pushed the boundaries even further by expanding the challenge to a completely open world. All previous entries in the Soulsborne series (Dark Souls 1-3, Bloodborne, and Sekiro) have followed a similar linear path as straightforward adventures with a central area. There is no doubt the biggest gain of Elden Ring has been its compact and linear structure.
Elden Ring has taken the world by storm. Not only has legendary author George R. Martin perfected his skill, but it was assisted in developing the setting. The lands Between is a vast, open world that allows players to come and visit different locations as they desire, so if one enemy or boss is too difficult, the player may simply explore elsewhere.
This is a feature that players could not take advantage of in previous games. If one mandatory boss was too difficult, players could only grind the area leading up to the boss and keep trying until a victory is achieved. Both styles have their rightful place in FromSoftware games.
Dark Souls Created a Perfect Linear Design
The original Dark Souls was a true pioneer in the video game industry. It has defined RPGs for the past ten years, with some of them going in dark-fantasy environments, but high difficulty is a turn-off for many players. However, there is a bit of a difference in the way that Dark Souls tells its story and uses its difficult to teach them through trial and error.
The original game''s main story is fairly straightforward to follow, but for most of its successors, it is not the story that makes these games unique. Rather, it''s how the story is explained. For the players'' greatest moments, the story must be told using implications, item descriptions, and observation of the world. Dark Souls'' unique boss fights
This process is complicated, but it makes it even more rewarding when a player is able to clear the story. This technique, apart from a few optional areas, required players to clearly understand the story and identify the key points. This technique, along with small expanding the difficulty and challenge in each area, allows the player to see how much stronger they have become.
Through story progression or level caps, open-world scenarios may be able to achieve this, but not without blocking off higher-level areas. The Soulsborne games have mastered the art of convoluted, linear storytelling, and their design has permissive the game to follow its own path.
What Makes Elden Rings Open World Work
Elden Ring''s mission was to transform the Dark Souls experience into an open world. This is no small feat considering the way of progressing in Dark Souls games is to defeat an area boss and move on to the next one. Instead of being strung along a set path, players are free to follow the story, bosses, and side quests at their own pace, without having to have to worry.
Although the game is still evolving as a Dark Souls game should, enemies are challenging, and there are plenty of very gifted coaches. The downside is that no playthrough will be the exact same, and players have more freedom to choose between how and when they want to tackle any particular area, so that the story may be improved at the player''s discretion.
This story isn''t much different from other Soulsborne games. The main path can be followed, as do legacy dungeons that work identical to those that previously used. However, there are almost endless amounts of side-stories and dungeons that are all optional, but allow the player to explore and learn more about the past.
Despite the fact that a few of these stories are available simply by playing the main story, only having the option to select different endings and meet new characters is an interesting thing to look out for.
Both Styles Fit FromSoftwares Games
Both the Dark Souls series and Elden Ring have accomplished remarkable feats, and the two will certainly continue to set a standard for RPGs. However, being linear or open-world isn''t what makes any of these games great alone. They all have outstanding abilities in design and storytelling that play perfectly into each.
FromSoftware has created a slew of beautiful, unique worlds and will continue developing games similar to Dark Souls and Elden Ring. Despite the fact that many games are creating open worlds like Elden Ring, there is still a need for concise and linear gameplay. Even with Elden Rings'' success, FromSoftware had a lot of time to put an end to it.
One alternative open-world game from FromSoftware would be appreciated, but it is also true that all of the smaller linear games that FromSoftware produces have a minor drop from the previous. These adjustments and adjustments to the story, gameplay, and setting ultimately allowed the developer to create open-world games. Elden Ring demonstrates how the developer has improved the art of linear storytelling and design. It should not be too far from its roots.
Elden Ring is now available on PC, PS4, PS5, Xbox One, and Xbox Series X/S.