Starfield has recently been delayed, along with Redfall. I''m not entirely sure how it works this year, but I think it makes for this 7,391st game delay. However, the way we make games is currently unsustainable, and yet we continue to keep it alive. Elden Ring has been hailed as the greatest game of all time, here to change the face of gaming forever, but perhaps it should instead be a turning point. It took nearly five years to make Elden Ring, and many other major games,
When the first trailer for The Last of Us was released, the viewer was pleasantly surprised by the smooth t-shirt physics as Ellie dresses her wound, or the realistic flow of the rope in her hands. Did anyone feel that their time spent with the game - about 20 hours, not that long for a six-year development cycle, without marketing - was more significant? Did anyone feel that the tragedy of Arthur Morgan in Red Dead Redemption 2 was profoundly affective? Because the horse balls became smaller in the cold?
Tomb Raider was my favourite game of 1996. And 1997. And 1998. For the record, I''m talking about three different games here, because that''s how games used to work. Even in the mid''00s, there were yearly Tomb Raiders between ''06 and ''08, but now it''s four years later and we''re not sure what''s going on with it. Tomb Raider is one example - think about how often we used to get GTA games before drinking it nine
These new games are always bigger, but are they always better? Is it just too ecstatic by the technical prowess to critically assess the game as a game? In the world of cinema, the best films, the most expensive films, and the most spectacular films often come across a spectrum. They all mean the same. But should they be, of course, that a game that costs $150 million and requires more than a decade to make on superior technology looks smoother than a game from 20 years ago?
Although older games had a lot of substance to say, I think that is less because of development cycles, intense crunch, and the desire to be bigger bigger, and more to do with the fact that the industry is now more inclusive and mature, making for a wider spectrum of voices and perspectives. So, considering the impact of crunch and multi-year development cycles often leads to talent leaving the industry, this progress may come quicker without it.
Nobody is truly impressed by the real-time sway of grass, the raytraced reflections in sunglasses, and the real-time sensations of dust underfoot. It may be interesting as a novelty, as we were with the 3D effects in Journey To The Centre Of The Earth, but it''s rarely why we like any other video game. It''s a waste of time and effort, and it will only worsen. A game like Red Dead Redemption 2 would take 16 years to make and cost a
Starfield''s delay in and of itself is not a big deal. We haven''t seen much of it, so a delay is to be anticipated, and it has become commonplace in the game since 2022. The whole problem is that games will continue to grow, and I''m not convinced they''re going to be improving. And I''m not sure how the problem gets fixed.