The deck of Anhelo, the painter, Magic the Gathering''s Streets of the New Capenna Maestros Massacre commander, which is colored, black, and red, focusing on one thing and one thing only: Casting spells and hitting face. Wait, it''s two things.
Anhelo earns the title of a legendary creature with his Maestros family secret, casualty, which allows you to sacrifice a creature to perform a spell you have previously cast. This opens the way for you to cast devastating spells a second time as long as you have the cannon fodder available. So, which cards can you use on your wishlist to enhance this decks out of the box experience?
10 Prowling Geistcatcher
Prowling Geistcatcher reveals how it was created for this deck. Its first ability allows you to take any creature you sacrifice and place it in temporary exile, while giving Geistcatcher a +1/+1 counter as a bonus. Its second ability allows you to return all of those exiled creatures directly onto the battlefield.
While the most obvious way to make the Giestcatcher leave the battlefield is to either destroy it in combat or by Anhelo himself, keep in mind that no matter how it leaves the battlefield. You may return it to your hand to play again or blip it out of the way and reap the rewards.
9 Notion Thief
The more cards in your hand, the happier youll be when it comes to spells. On the flip side, more cards in your opponent hands will generally engulf that sweet, sweet happiness.
Notion Thief gives you the power to influence how large your opponents hands get. As long as it is in play, if a competitor draws a card other than the first one they draw during their turn, it will not only be successful, but you also get to draw a card instead.
8 Solemn Simulacrum
While weak creatures are generally not the way commander decks prefer to run, in a deck that focuses on instants and sorceries using these creatures as cannon fodder, you''re really interested in the bare minimum power/toughness creatures that fit the Anhelos requirements.
Solemn Simulacrum is one of those creatures, but with a little extra thrown in for flavor. When it enters the battlefield, you get to grab a basic land from your deck and put it into the battlefield. When it becomes inevitable, you get to draw a card for your worries.
7 Dark Intimations
When the spells start reaping their beautiful heads, Dark Intimations takes a bit of the pain that comes with sacrificing your creatures and flips it onto your opponents, all while letting you take a reprieve and return a creature from your graveyard to your hand and draw a card.
Although its second capability is only beneficial if you choose to run a Bolas planeswalker, its first one also has a lot of value for its mana cost. As well as, Anhelos'' casualty ability allows it to take another time for no additional mana.
6 Khorvaths Fury
Card choices that allow you to target multiple players in a format that is all about a single encounter are absolutely worth it. Khorvaths Fury is a game changer for everybody. It''s incredibly powerful that Khrovaths provides you with some politics on its own, while assurably causing a host of enemies.
No friends will be made at your table due to Anhelo. When you cast it to mimic Khorvath''s Fury, you can now declare everyone a friend and assign them to their hand, claiming that the number of cards in their hand is higher. This will result in maximum damage and becomes public enemy number one.
5 Danse Macabre
Some cards in the Adventures of the Forgotten Realms set might be described as gimmicky. Danse Macabre isn''t one of them. However, everyone gets to sacrifice a creature, including yourself, but based on the creatures'' toughness, you might get some good rewards from the sacrifice.
The greater your chances of returning not one, but two creatures to the battlefield that was sacrificed by Danse Macabre. This means you can gain control of your opponents'' toughest creatures if they are not careful. Or if they fail to have a choice.
4 Chaos Warp
Regardless of the deck it''s in, Chaos Warp is a pretty well-known red removal. Target an opponent permanent and have them shuffle it back into their library. Then they draw the top card of their library and place it on the battlefield if it''s a permanent.
Being able to target any permanent and get it off the battlefield is difficult to ignore. That, and them getting a different permanent out immediately, probably means theyll forgive you in a little longer than instant speed.
3 Tashas Hideous Laughter
Tashas Hideous Laughter is a must-have. Unlike sending cards into a graveyard, exiling card, after card, is even better.
Double that psychological damage by recasting it with Anhelo. If your opponent hits a mana pocket, theyll be exiling cards for a while, and that means they have fewer answers to your abilities.
2 Comet Storm
Comet Storm is a simple, but powerful spell that allows you to deal a X amount of damage to a particular creature or player, but it also has a kicker. Literally.
If you invest extra mana and kick Comet Storm, you may do the same amount of damage to any other creature or player as long as you kicked it. Now double that damage by giving Anhelo an two-strong force creature. If you have enough mana, you might one shot everyone at the table.
1 Dragonskull Summit (and Shipwreck Marsh)
One of the first improvements anyone should make to any of their pre-constructed decks is the dual lands. Especially when those dual lands don''t hinder your momentum by becoming into the battlefield.
Dragonskull Summit will be a great starting point for a basic swamp or mountain as long as you have a swamp or mountain in play. Shipwreck Marsh, a sort of honorable mention, but if you have a swamp or island in play.