7 Platformer Games That Have Wonky Physics (On Purpose)

7 Platformer Games That Have Wonky Physics (On Purpose) ...

Platformers come in all shapes and sizes, some focus on exploring and collecting items, others on combating a bunch of bad guys, while others even concentrate on players training themselves to be capable of jumping from one place to another. However, there has been a rise of a particular type of game: wonky-physics platformers.

These kinds of experiences tend to involve players taking control of a character or being that doesn''t have a particular sense of it, as well as learning its unusual mechanics. These games are meant to be played this way, and they are a very good time. Check out these games for a tweak to the platformer formula.

7 PogoChamp

Why not grab a pogo stick and try the infamous platformer PogoChamp? A recent release, the 3D platformer is a level-based game in which players are given a simple control scheme: tilt and jump.

However, it is difficult to become an expert in becoming the ultimate pogo stick champion, but there are a number of skills that can assist the player improve their skills. While some sections focus solely on the player jumping on platforms, others put players in various situations, such as pachinko and golf.

6 Struggling

While trying to master controls for a wonky-physics platformer is difficult enough, it''s also a whole new experiment in patience and collaboration. Struggling puts players in the position of a monstrosity in which one player controls the left arm and another player controls the right.

Players are given goals that they must complete in each level, with the majority of them involving trying to reach another phase of the game together. A game that is not afraid to get as gross as possible, therefore horror fans may want to give this one a try.

5 Heave Ho

Heave Ho is a lot more of a light-hearted game than the previous entry. Players are also responsible for an entire creature''s movement instead of just one limb. That said, players must master using the creature''s arms to move from object to object.

Most levels in this game will have a few obstacles that players must overcome to reach a goal. At the end of a world, there is an extended side-scroller where the lessons learned will help them to complete the long journey. The key to becoming a Heave Ho pro is understanding how to maintain momentum.

4 Human Fall Flat

Instead of focusing on unusual shaped creatures, players are given control of a human? It appears to be simple enough, but Human Fall Flat has a very similar mechanic system that requires players to use their arms to maneuver through each "dream."

Players are taught to pick up things and use them in solving various puzzles. The platforming component comes when players need to overcome short gaps or even grab on something that can assist them to overcome a fairly large gap. Either way, players can have up to eight friends work with them to help conquer all of the terrain and obstacles in their journey.

3 PHOGS

Struggling focuses on the notion of two people controlling a grotesque monster, but what if two players collaborate as two limbless dogs attached at the belly? PHOGS, a game that can be played alone or with a friend, is the idea behind this game. These dogs, called Red and Blue, are placed into a colorful world in which they must solve puzzles together.

One of the key concepts that players will learn is the notion of grab mechanics, which involves a dog biting down on something like a hose and having the other dog use mouth to spray water everywhere. For those who love customization, collecting bones will give them fun hats to wear on their adventure.

2 I Am Bread

A game developed by Bossa Studios, called I Am Bread, demonstrates players'' ability to slice bread in half as it navigates its whole range.

While there is a fun story mode that sets bread on an adventure of a lifetime, there are also other methods, such as a collect-a-thon called Cheese Hunt and a speed-running mode called Bagel Race. There are also collaborations with other popular games that place bread in various situations that players may not anticipate.

1 Getting Over It With Bennett Foddy

A new form of browser game called QWOP had players taking a control of an athlete using only the four letter keys that are in the game. Years later, Bennett Foddy released Getting Over It.

The aim of the game was to stifle the player to learn how to transport a man in a cauldron above a high level using only a hammer. There are no save states, and the controls are meant to be difficult to master. Nevertheless, players failing would lead to quiet words from Foddy about the possibility of failure.