Headcannon, the developer of Sonic Mania, has clarified his involvement with Sonic Origins'' upcoming release.
It previously stated on social media how it had "wanted to co-create Sonic 3 & Knuckles for their next Sonic Origins collection" it seems that''s as far as it goes. In a new series of tweets, it''s now addressed some concerns about its participation in the project.
Headcannon did not perform anything on Origins, and it did not perform anything extra for Sonic 1,2 or CD. It built the engine for S3 and K separately. So who was the driver behind the modifications and additions? It was a Sega "internal team," and Origins is "purely" a Sega developer project.
To address a disagreement about Headcannon''s involvement in #SonicOrigins, we DID NOT do Origins itself, nor did we do any additional work on Sonic 1, 2, or CD. We were contracted to construct a Retro Engine version of S3&K as a separate project from Sega''s Sonic Origins.
Headcannon''s #SonicOrigins, including S3&K, was then used as Origins by Sega''s internal team, who made any Origins-specific modifications/additions themselves. We''re proud to have our work featured as PART of Sonic Origins, but it''s purely a Sega-developed product.
Yes, as it''s been asked, this includes Mission Mode. Sega''s team developed the missions, as well as Boss Rush, Mirror Mode, and more internally. The only distinct mode Headcannon created was Blue Spheres, and its implementation into Origins was managed by Sega.
Christian Whitehead, the lead developer, director, and programr for Sonic Mania, has mentioned his own links to the future collection:
Looks like I can finally come back clean and say that RSDK(v5U) is putting in work on Origins.
I''m pleased to share my past work with @HCStealth on the previous remasters which are represented here. I am frosted to see the results from @Head_cannon''s S3K deployment.
According to Sonic Stadium, these statistics suggest that these versions of the Origins games are likely to be (mostly) identical to those that were previously released.
So, here''s how you get to know Head Cannon and even Whitehead, but it''s "developed" by Sega''s internal team. What do you say about all this? Leave a comment below.
[source twitter.com, via sonicstadium.org], ]