In a dangerous Bandicoot game, the 10 Hardest Levels

In a dangerous Bandicoot game, the 10 Hardest Levels ...

The orange marsupial has been one of gaming''s most famous and recognizable mascot characters since the first Crash Bandicoot game was released on PlayStation 1 in 1996. Even the most die-hard Crash fan would admit that the platformer''s gaming catalog was difficult to perform on seventh-generation consoles. However, the franchise has made a roaring comeback, especially with the N Sane Trilogy and recently released Crash Bandicoot 4: It''s About Time.

Apart from the main series'' corridor-like level design, Crash Bandicoot games have a few particularly challenging stages to tackle.

10 Bee-Having

Bee-Having from Crash Bandicoot 2: Cortex Strikes Back does not differ from other stages in the franchise with its bee enemies. Bee''s may not sound like the most intimidating enemy type on paper, but players will soon change their tune when they are shaken by an angry mob of stingers that are deceivingly difficult to avoid or spin away.

Players are able to hide from the bees under the surface, although that isn''t too dangerous when a guy with a massive hammer is lurking around trying to kill Crash. Add to that electric fences and plants that shoot explosives, for some reason, and players have a recipe for an angry level.

9 Rush Hour

One of the major challenges of Rush Hour is its length, exemplified by its massive 441 box count and 3:40.61 Platinum Relic time. Players can play tricky platforming sequences with Dingodile and Tawna, who are less agile and less familiar to players than Crash.

8 Crate Escape

For similar reasons as Rush Hour, Crate Escape is on this list, except this time players must control Crash''s old-time nemesis, Cortex.

The level''s difficulty peaks when players face the platforming challenge described above, where Cortex must climb the side of a complex that is filled with enemies to avoid and tricky jumps to make. The vertical section isn''t the final result, however, as players become unexpectedly in charge of Crash again as they jump between fast-moving platforms to try and reach a moving vehicle.

7 Cold Hard Crash

From its charismatic roster of villains to its extra challenges for completionists to its consistently excellent linear level design, the Crash Bandicoot series has gotten the best out of a lot of things. Despite its many attempts, the franchise has never mastered ice physics.

Cold Hard Crash is packed with ice sections, making avoiding dropping icicles, Nitro crates, and falling pillars extremely difficult. And, with completionists, breaking all the boxes in Cold Hard Crash is one of the Bandicoot franchise''s most challenging tasks, mainly due to the infuriating death route.

6 The High Road

The bridge levels in the original Crash Bandicoot are among the most iconic platforming stages of all time. In fact, many players try to avoid them by running along the ropes, which is quite a challenge.

The High Road is the second bridge level in Crash Bandicoot, which, much like its predecessor, involves players with completing a falling apart bridge. The bridge doesn''t initially look too complex due to how straight and narrow it is, although it also brings a ton of hazards at players, including ice for some cruel reason. It''s also deceivingly difficult to see where Crash will land without the marker introduced in Crash 4.

5 Toxic Tunnels

Crash Bandicoot 4''s most recent story is "Toxic Tunnels," according to a recent report.

The level''s suffering is evident in the opening seconds where boxes are hidden behind Crash off-camera and the stage only harder as it goes along with many electrical hazards to avoid, fast-moving carts to hop between, and a brutal red gem path for completionists to beat.

4 Slippery Climb

The first Crash Bandicoot game, which is by far the hardest from the original trilogy, is another level on this list. So much of the level is moving, whether it be stairs that turn into slopes, small platforms that stick out for little more than a second or even advantageously placed birds.

3 Future Tense

Future Tense was the second of two levels added to the N Sane Trilogy that did not appear in the original trilogy, with Stormy Ascent being the first (more on that stage later). Thematically, Future Frenzy and Gone Tomorrow alleviate the challenges faced by those levels, putting a plethora of extra hazards on the line, though either of these two levels came close to containing.

Vicarious Visions created Future Tense, and some people suspected - especially retrospectively now that Crash 4 has been released - that the stage might have been a part of an audition for the studio to develop the new game. However, the job was taken to Toys For Bob.

2 Cortex Castle

Cortex Castle is the final main story level in Crash Bandicoot 4: It''s About Time, and it is fittingly difficult. The stage does not involve anything unorthodox; it just chuckles a ton of challenging platforming difficulties at players to ensure that they have advanced the game.

The most notorious part of the level comes at the end, where players are forced to quickly transition between mask capabilities to avoid a series of deadly hazards.

1 Stormy Ascent

The fact that Stormy Ascent was canceled from the original Crash Bandicoot for being too difficult says everything that players need to know about the horrificly tough stage. Stormy Ascent is thematically the same as Slippery Climb, but it also ramps up the challenge even further with a longer run time and even more difficult jumps to land.

After the N Sane Trilogy release, Stormy Ascent was added, giving fans the opportunity to finally try the level that was once considered too high.