How Dungeons and Dragons 6E Could Improve 5E's Cleric Class

How Dungeons and Dragons 6E Could Improve 5E's Cleric Class ...

Developers of the Coast should take a look at the Cleric class as Dungeons & Dragons progresses from 5th Edition to 6th. Despite its versatility, it might be one of the most popular spellcasting classes in the world, with a few improvements.

One place in the Cleric class can be improved better thanks to the way that each level improves the character. As is often the case for spellcasters, the greatest incentive a player has to gain additional experience comes from expanding their repertoire of known and available spells. This process might be the key to attracting more players to the Cleric class.

More Class Features for Clerics

D&D has the ability to give players a sense of achievement as their characters complete encounters and gain experience. Often, these special features come from other spellcasting programs, which includes improving the rank of Rogues and Fighters as frequently as a character''s health is improved. However, many spellcasting classes like the Cleric provide many benefits. Instead of a completely new feature, D&D has to maintain a sense of progression as their characters complete encounters and gain experience.

Much of this recurring lack of progression is matched by getting new spells at every level, and progressively increasing spell slots after levels a few times. Making the right or wrong choices when crafting a spell list can be beneficial to players, whether it be impressively powerful or to fit with a specific role they are playing. This also leaves the difference between it and any other spellcasting class up to the specific spells available.

In the event of improving these features, new methods for a Cleric to dispel damage, possibly to more than one target at a time, might be an interesting way to increase the flexibility of the class. On the other end of the spectrum, giving a Cleric additional options for healing outside of the use of spells might also assist the class stand out from D&D''s Paladins, or other spellcasters. Finally, there are the subclasses that may be tapped into, taking some of the

Clerics and Divine Domains

Given the wide variety of outer, greater, and ancient gods in Dungeons & Dragons'' history, the list of Divine Domains available for a Cleric to draw gifts is quite extensive. However, to claim that there is a sudden need for more Domains to choose from might be asking much of Wizards of the Coast. Instead, the greatest improvement might be to look at the current list of Divine Domains and see how it may be transferred from one to the other.

In this way, allowing different deities or schools of Clerical studies to invoke multiple Divine Domains might not be successful at the start of each day, requiring specific preparation to discover which Domain to call on for each encounter. This means that a clever Dungeon master may still catch a Cleric off guard.

The Cleric is often described as an excellent healer and fighter, but it is also a diverse spectrum of darker abilities to benefit from. Combining these good and evil Domains with the ability to slip between connected ones may become one of the most difficult classes to play during and out of combat.

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