Review of Deliver Us The Moon: Even if you miss it, you'll land among the stars

Review of Deliver Us The Moon: Even if you miss it, you'll land among the stars ...

Racing against a dust storm to launch a rocket while a timer loudly ticks down has a distinctive Interstellar feeling to it. Im a regular astronaut who is to depart to the Moon to discover why a crucial power transmitter and an entire colony have gone dark. The fate of the world rests in my hands and my hands alone. Does it even hit its mark, falls among the stars, or breaks up in orbit?

For the first half of the game, Deliver Us The Moon is chock full of engaging obstacles that ease the playing process by finding the code and creating a locked door, as well as understanding rocket controls for safely launch into space. This process is far from straightforward and straightforward, so let''s get back to basics.

Deliver Us The Moons stylised graphics and frequent perspective switches have greatly enhanced puzzles. Buttons are large and brightly coloured against metallic interiors, and swapping between the first and the third person helped to balance things up and keep me engaged.

Everything on Earth and in space introduce something new, whether it be a mechanic, a tool, or the puzzle itself. Unfortunately, after a mission or two on the lunar surface, things begin to feel repetitive. Despite a quality of life feature that skips the climb down, it doesn''t hinder the task from feeling more like a chore. It makes sense narratively, but it quickly stops being fun.

The purpose of the film is to make a solid sci-fi tale and a cautionary parable about our long-term mass consumption right now. Thats right, it is political. Earth has been ravaged by humanity''s greed, but an alternative to our energy crisis is quickly resolved there. A reactor and a colony to work it are quickly assembled there, and everything appears to be hunky dory until one day, power stops being sent to the planet and the colonists remain silent.

The majority of the plot is divided by reading emails and notes and listening to audio recordings. At this point, it is a bit of a cliche approach of storytelling, but it gets the job done and reveals the more sinister events afoot. Where Delivery Us The Moon offers something new is in its use of recorded holograms that fill in for cutscenes. They are a neat in-game replacement for flashbacks, and they add to the game sci-fi aesthetic brilliantly.

The central story about rescuing humanity from a self-made catastrophe is well punctuated with more personal plot beats. Claire Johansson, the lead character for the sequel, Deliver Us Mars, and a lady whose father and sister are in the colonies im trying to contact. Good science fiction is grounded in human problems, and Deliver Us The Moon understands it.

Levels are interspersed with small details about people who live on the space station or working in the colony. A small guitar, a telescope pointed at a dust-covered Earth, and a tea party made of teddies and helmets all represent the lives and concerns of the missing people.

The improved visuals and optimisation for current-gen consoles means that my cute robot companion does a great job of delivering facial expressions my helmeted protagonist cant. Everything looks crisp, but this upgrade doesn''t go far enough. Several animations remain clunky, and platforming feels difficult at times.

The upgrade eliminates the possibility of adding additional emotion and narrative value to the last task. There is also a point fairly late in the story where it would make perfect sense for the player character to start talking. This upgrade isn''t just by not adding voice lines or fixing some awkward animations and controls.

Fortunately, a mysterious, often intense score is woven throughout the game, increasing emotional stakes and tension. A couple of action scenes left my heart racing and I was forced to flee a debris field seeking oxygen canisters so I didnt suffocate. It''s a fantastic sequence that results in feeling dissatisfied.

The Moon is a fantastic puzzle game on Earth and in space, but it does not fulfil its vast promises. While interesting puzzles are still sprinkled throughout, a sense of repetition creeps in and gets in the way of an otherwise engaging story. It is not that it fails to reach its target, but it just shows that the target isnt all it has to offer.

For the purposes of this review, the publisher provided a review code.