1,000 Planets, 500 Hours, and Everything About It That Turns Me Off As a Gaming Parent

1,000 Planets, 500 Hours, and Everything About It That Turns Me Off As a Gaming Parent ...

I''ve tried and failed a number of times to pinpoint when I was developing video games. Someone, presumably my parents, brought home a Mega Drive when I was three or four years old. Almost three decades later, I''m trying to figure out when exactly is a good time to introduce games to my own kid. It began with Kirby and The Forgotten Land, and he has just begun to manifest an interest. While I play Mario Kart, Rocket League, and Lego Star Wars, you know, the trick you

It''s going to be a while before we''re going into Fortnite together, or before he''s taking my partner''s place for a playthrough. However, living adult life is really in jeopardy, especially if you are able to stay alive and keep an eye on your neighbors.

I had forgotten these days, despite the fact that the sun was coming up. Now I need to meticulously carve out small areas of the day in which to play games, usually for an hour or two in the evenings, and maybe a couple more during the weekend. Now, when Todd Howard announced that Starfield will have more than 1,000 planets to explore, my eyes glazed over and Bethesda''s ambitious sci-fi game instantly slipped off my radar.

Since the 360, I''ve never owned an Xbox yet. However, the affordability of the Series S has made me particularly concerned about breaking that duck so I can enjoy a few of the stars I''ve missed out on. Starfield has overtaken Halo Infinite and Forza Horizon 5 at the top of the list prior to the 1,000 planets reveal. Now, not only do I have no interest in Starfield whatsoever, but picking up a Series S has been far down my list of things I want, but also that

Bethesda isn''t the only developer to do this, though. Earlier this year, Techland gleefully boasted that Dying Light 2 would include 500 hours of content. Again, I realized that a game might require my time, whether it be for a review or something else, but I may also have 15 hours of gameplay time during a week in which I have no experience. So yeah, excuse me if I don''t like blocking out most of my year to play a single

Yes, after the discussion that revealed Techland was quick to highlight that you don''t have to spend 500 hours in its game, but it still saw that as a significant selling point. But, chances are that this is a significant part of Starfield''s story. I''m disappointed that it is skipping out on a side quest as I attempt to complete a regular-sized game. Then again, it would give me the time to explore those planets, but make me a terrible parent the rest of the time

As a gaming parent with a limited hours of time, I would leave a game and pick up exactly where I left off, largely because most of the hype over Returnal was about how you might lose a lot of money if you lose your game during the first day of the game. However, despite the fact that, despite the fact that it was positive reviews, most of the discussion about the game before it began was about how you might lose a lot of effort if you lose sight. As a person who

Dread, a rare example of a game that has broken through the cracks, was successful. I found out that Dread does only when you explicitly tell it to at certain points in the game, so when you find a save room or after you checked in with ADAM, it is not a big problem on Switch. Not a problem when you have a son who hasn''t saved your game before, but when you remember that the game will go down.

I know for a fact that if Starfield fails to win me back between now and launch, I will have to feel intense FOMO once it arrives. I have learned a lot more about it, as long as you haven''t had the knowledge before, and how often it takes to play it. Regardless of whether or not I have 50 hours or more to spare, it''s likely not worth your time. The same day, the whole whole spectrum will be scattered across Bethesda''s vast new galaxy.