Back in 1997, the legendary Command & Conquer franchise launched Blade Runner, a point-and-click adventure inspired by Ridley Scott''s famous 1982 science fiction film. This clever, atmospheric detective game was quickly removed from print, making it essentially out of print. Today, however, it''s quite different, thanks to a new remaster from Nightdive Studios. The game now runs on PlayStation and Switch, making it more accessible than it has ever been.
Ray McCoy is an android-hunting LAPD detective who is the complete opposite of Harrison Ford''s world-weary Deckard. Both characters have a knack for trench coats, blaster pistols, and dimly lit apartments, but they couldn''t be more different. As a Blade Runner, McCoy is on the verge of resuming killing a bunch of renegade villains; synthetic humans are banned.
The Blade Runner is a point-and-click adventure game based on detective work, but it is more about hunting witnesses, following inquiries, and understanding crime scenes. The aim of the game is to, for the most part, express your gratitude for the film, which expresses its extraordinary flair for character. The game has the dreamlike feel, the melancholy tone, and a sense of isolation that makes it so profound.
There''s also a dynamic that gives the game an unpredictable character. There are missable clues, characters who can leave a location before you get permission to speak. However, there''s also a possibility to miss a meeting with Tyrell and Rachaeltwo, who is vocal in the movie. This is why the original cast has been reunited every time, in an unusual way. There''s also an obvious question whether or not McCoy, as Deckard.
The second allows you to explore inside photographs and find clues, while the other one lets you see whether or not someone is a replicant or not through the use of emotion-stirring questions and statements. Each pre-rendered background is perfectly recreated, as is Los Angeles itself. Take in Vangelis'' stunning, haunting musical score (designed by Westwood''s in-house composer Frank Klepacki) and leave one of the most powerfully atmospheric video games ever made.
I''m sure I''ve been a huge fan of the Blade Runner game for 20 years, but I''m particularly curious how Nightdive would manage it. It''s also remarkable that the pre-rendered backgrounds are pretty common here, though it''s pretty much the same as it was in 1997, which, to be fair, might be put off by some first time players.
The KIA interface (where you can sort and analyze clues) has been excellent in converting this previously PC-only game to a gamepad. This makes sense given the visual quality of the game, but it also highlights how it slows down during the interactions. The game also has a remarkable appearance, as well as the menus, subtitles, and dialogue boxes. It''s also good to see how the game''s effect improved. There are also obvious glitches in the game, but nothing is significant.
The remaster is certainly not on the level of Nightdive''s incredible Quake remaster. It''s certainly not on the level of Nightdive, but on the other hand, it is certainly worth celebrating. It now, like tears in the rain, is a classic. This is a fitting tribute to Westwood Studios, who has been''retired.''