I like my barbecued brisket low and slow when it comes to buying this franchise in tabletop form. Could I finish a game in less time than it takes for me to pick my way through one of the long-range death banquets?
Yes, you''ll have a great day on the go, starting with a board training and playing a round on one of the two base maps for Sniper Elite: The Board Game. It''s still possible to hit an hour or more, but the game has a time limit to keep missions from continuing forever. If the Sniper doesn''t complete an objective in nine rounds of turn-based activity, they lose.
So, the goal isn''t to kill or shoot any of the officers or guards. It''s simply to reach two points on the board before time runs out. This is a hidden-movement game, and the player rarely ends a round completely undetected or unhindered. This is the net result, where the same action earlier brought less suspense and fewer consequences.
The Sniper maintains track of their movements using a smaller, dry-erase map and a grease pen. By the way, the Defenders (by the way, there is no Nazi imagery in Sniper Elite: The Board Game) use tracking cubes to mark areas where The Sniper may be. If the Sniper moves two or three spaces which they will need to do late in the game, theyre required to notify a Defender player that their guards were there.
Defenders are not limited to passive tactics to flush out the Sniper. They can use their round to indicate one of three actions which can reveal if the Sniper is present in their sector, within three adjacent spaces, or in a single space next to them. Caught in the open, any attack on the Sniper automatically deals a wound; two wounds and its game over. If one finds the Sniper, it usually becomes a you-or-me showdown.
The Sniper uses a knife to specify the number of tokens they want to pull from the shot bag before drawing them at random. Aim, Noise, and Suppression combine to either make the kill, or steal it. This means players who pride themselves on being a one-shot-one-kill sniper must maintain a strong sense of the bag odds. The game begins with six Aim tokens (needed to make a kill), three recoil tokens (can spoil a shot and give away
I took out a guard on the doorway to my first objective, but I wasn''t sure how I would use the room, and my departure took a lot longer than I expected. With the round clock ticking, I was actually seen by an officer standing three squares away, in a direct line of sight.
I needed three Aim tokens to kill him; I chose to draw five random tokens and only got two of them I needed. I was able to pursue my second objective without careless who was hurt. Had I stood to fight the officer, Id have probably lost it.
Playing with friends is preferable to the solo game, and it takes much longer, even with quibbling about the line of sight that is meant or who is going to be, which one might expect of a solo game. However, the random, card-drawn manner in which Defenders make their search in the solo game can leave some victories feeling like a cheap luck of the draw.
The maps themselves are well-rounded and well illustrated, with surprise chokepoints, slow-moving hazard areas, and even elevated terrain coming into play sometimes spontaneously. One time, I realized that I was not near a guard; I had sat up a catwalk, and the nearest access was two areas behind me, so I was well on my way to escape. The 1 1/2-inch plastic miniatures, with no flimsy rifle barrels or appendages, have been added to their base so
Sniper Elite: The Board Game does provide the same endorphin hit of satisfaction when I see someone first, eliminate them, and immediately relocate with the rest of the patrol helpless. I''d say it even reinforces some of the key lessons learned when I pick up the video game. I spent around five hours on the first level of Sniper Elite 5, because I was trying to kill everyone. Sniper Elite: The Board Game revealed that killing isn''t necessary to have a good time.
Sniper Elite: The board game was reviewed with a final retail copy provided by Rebellion Unplugged. Vox Media has affiliate partnerships. These do not influence editorial content, although Vox Media may earn commissions for products purchased via affiliate links. Here''s a look at the Polygons ethics guidelines.
At the time of publication, prices were calculated.
1-4 players aged 14+ are eligible for membership.
45 minutes playtime
Hidden movement and tactical miniatures are all part of the game.
Competitiveness and action
Specter Ops: Broken Covenant is a sequel to Specter Ops.