The Cycle: Frontiers'' main attraction is its unforgiving nature. The whole game loop revolves around looting items and resources on the planets surface and escaping them. If you have paid them before, then you can forfeit whatever items you need to bring them into the map, according to the instructions. This guide will cover everything you need to know about these systems.
The Cycle: Frontier Insurance basics
The Insurance screen will help you drag and drop certain items into one of two tables to insure them. Only weapons, helmets, body shields, and backpacks can be insured items you bring in your backpack or Safe Pocket.
Standard Insurance or Salvage Insurance may be given both. Note that once an item is insured in any way, it remains insured until you lose it. You may also extract with it multiple times and it will keep its insurance status, so you won''t have to re-invest.
Standard Insurance in The Cycle: Frontier
Standard Insurance, a more cost-conscious way to insure items in The Cycle: Frontier, allows you to pay a fraction of the items K-mark cost (the total of which is shown below the table), and the insured items receive a payout. This amount is usually visible at the top of the table, and will naturally be lower than the purchase price of these items. This means that Standard Insurance in The Cycle: Frontier will never be a way to generate profit, but rather a way to mitigate losses.
The insurance payout is not given to you instantly, but it then arrives at your player Quarters 12 hours after you lose the insured items. Alternatively, you may re-evaluate any insurance payouts by clicking the mouse on the top right corner of the Quarters.
Gear Salvage in The Cycle: Frontier
Gear Salvage is a method used to guarantee a certain item in The Cycle: Frontier. It will then be sent to you by drag on the table, which means that you may invest significant money in the game for a tangible advantage. Unlike The Cycle: Frontier, Salvage is also available on the free track of the Season Pass.
If your item fails on the surface, it will be returned to you after 45 minutes, provided no other player picks them up and manages to extract them. Ironically, insuring high-tier items with Gear Salvage is almost useless, as they are guaranteed to be looted by other players. If your item is deleted, it will be despawned and returned to you. Your Insurance payout will be made at the Income Generators in your Quarters.
Insurance voiding in The Cycle: Frontier
There are two categories of circumstances in The Cycle: Frontier under which your items Insurance will be voided. Even if you throw away an insured item, you will not receive a refund for it, and it will not be returned to you with Gear Salvage. For that reason, resuring low-level items is generally a waste of K-marks, even if you are an beginner in The Cycle: Frontier, because you are more likely to leave them behind for something better.
If you die and your teammate picks up one of your insured items, the insurance is dismissed. These items will not be paid by any means, although your friends may agree to give them back in a future decline.