Hong Kong's Best Gaichu Build - Shadowrun: Hong Kong

Hong Kong's Best Gaichu Build - Shadowrun: Hong Kong ...

When it comes to Shadowrun: Hong Kong, your core team of shadowrunners appears to have all of the bases covered. You have a gunner in Duncan, a hacker in Is0bel, a summoner in Gobbet, and even a master of Drones in Racter - but what''s missing?

Gaichu, an optional character you can pick up very early in the game. He is a Red Samurai infected with the Human-Metahuman Vampiric Virus, which transformed him into a ghoul, and a being must subsist on metahuman flesh to survive.

Gaichu''''s Best Skills

By closing the Outsider mission, you may hire Gaichu, which is accessible as soon as you have the knowledge to choose your own employment.

When Gaichu levels up, you''ll get to select what skills he has acquired as a Red Samurai, which will happen after every two shadowruns you complete. Gaichu''s advances are divided between improving the ability he acquired as a Red Samurai and adopting his as a ghoul.

Upgrade Red Samurai Ghoul
1 Active Defense: Gaichu learns a defensive ability that raises his Armor by 2 and his Dodge by 1. Costs 1 AP and has a 5-turn CD. Rip: Gaichu learns Rip, a melee attack that does an additional 2 DMG and makes the enemy bleed for 2 turns. Costs 1 AP and has a 2-turn CD.
2 Shuriken: A ranged attack that scales with Strength. Deals 12 DMG at base, costs 1 AP, and has a 2-turn CD. Spit: A ranged attack that ignores armor and deals 8 DMG, with ongoing damage for 2 turns. Has a 2-turn CD.
3 Coup de Grace: A vicious attack that deals over 100 damage, but only to stunned enemies. Costs 2 AP and has a 3-turn CD. Bite: A melee attack that restores 8 HP to Gaichu and increases his Strength by 1 for 2 turns. Also deals AP DMG and has a 2-turn CD.
4 Metal Cover Bonus: Gaichu''''s Metal Stance now gives him a Light Cover bonus. Disease: An area of effect ability surrounding Gaichu. Deals 16 DMG with ongoing HP and AP damage for 3 turns. Costs only 1 AP but has a 5-turn CD.
5 Whirlwind: An attack that hits all adjacent targets. Deals 2 additional DMG but cannot do AP damage. Has a 2-turn CD. Regenerate: Bestows a regen effect that heals 6 HP per turn for 3 turns. Costs 1 AP and has a 2-turn CD.

Gaichu''s Ghoul skills are focused on dealing with enemies and are generally less defensive in nature. Some of these upgrades make for tricky decisions, as shown from skill descriptions.

Consider going to Spider Shen''s shop and purchasing a new, stronger sword for Gaichu. This will help him become an even better combatant. However, consider killing the Emperor''s Sword, a sword that can do AP damage and allows Gaichu to throw lightning around!

Active Defense, Shuriken, Coup de Grace, Disease, and Regenerate are some of the most well-known features used in this project.

It''s quite revealing that taking only the Red Samurai skills is a perfectly viable foundation for Gaichu, as those warriors are tough. That said, the Ghoul tree also has some very interesting abilities to consider.

Active Defense is always going to be a great get thanks to the Armor buff. Gaichu is a frontliner who will often find himself out in the open, which is why we don''t take the Metal Cover Bonus, which would greatly aid Gaichu when he''s out of cover, but Disease gives him a great crowd control ability that makes it even more beneficial not to take.

If you''ve built your other teammates (specifically Duncan and Is0bel) to beat your enemies'' AP, Coup de Grace is a great skill. If that''s not the case, Bite is a decent alternative that allows Gaichu to be self-sustaining.

All things considered, the final upgrade is somewhat underwhelming. Disease makes for a strong area coverage move than Whirlwind, and Regenerate is a bit weak for how much HP Gaichu is likely to lose. However, you''re much more likely to want lots of Medkits and Heal Wound users around him. Ultimately, Regenerate has greater applicability.