In a recent behind-the-scenes presentation, Microsoft Flight Simulator Jorg Neumann took a field trip to the Smithsonian National Air and Space Museum in Washington, DC. The goal was to promote the games'' 40th anniversary update, which will include iconic aircraft like the Spirit of St. Louis and the Wright Flyer in the game in November. Neumann, a few days earlier, revealed that he and his team are planning an even greater addition Space Shuttle Discovery.
In an interview, Neumann asked Polygon about flying to Washington for an exact interview. In the end, I had an interview with people who own a Space Shuttle. I must agree and it will take a while. But can we? Should we? I think we should.
The 40th Anniversary Edition of Microsoft Flight Simulators will be a free upgrade for the base game. It will include a host of new aircraft, including those mentioned above, as well as a significant upgrade to its already robust physics system. The Fluid Dynamics Simulation module is extremely powerful for the development of two new types of aircraft, including helicopters and gliders.
The majority of fixed-wing aircraft can be piloted in Microsoft Flight Simulator, which currently receives lift by flying into the wind, utilizing the powerful thrust generated by an engine to generate forward velocity. The rotors can be adjusted so that the axis of lift may be tilted forward and back, or side to side, to propel the vehicle. This is why the November update will be released.
Gliders require even more force to simulate virtually. That is because these aircraft don''t actually have an engine at all. Instead, pilots must rely on the air around them to provide both velocity and lift to their aircraft. In fact, he began flying them in his teens.
Neumann said the kids taught you to look for certain kinds of clouds that rotate in a certain direction. Its difficult to tell, but when you fly over there, thats where the air spirals up, and you can fly your glider into that and basically spiral out. [...] This is how you gain control because the thing has no motor.
When you''re trying to land a glider, there''s no engine to help you up and out of a difficult landing. You have basically one shot to take the runway. Make a mistake and youll need to drop weight in the form of ballast, usually water, in order to get enough lift to try and land somewhere else.
Neumann said that when I was a kid, I walked away from the airport. Only trees and fields are visible, and youre like, OK. Sometimes I had to take a lot of water to get over the trees just to land.
Once Microsoft Flight Simulator has the capability to control gliders, it can also accommodate the Space Shuttle, the most advanced glider ever constructed.
While a massive liquid-fueled rocket was rushed into orbit, it returned without any power at the time, punching through the upper atmosphere at 16,000 miles per hour before reaching an astounding 215 miles per hour at a time. And unlike baby Jorg Neumann, pilots had no ballast to drop or a nearby field enough for a crash landing.
There are no strong intentions to bring the Space Shuttle Discovery to Microsoft Flight Simulator at this time. However, following the November update, the platform will have everything it needs, including, hopefully, a contract with the Air and Space Museum to make it happen.