Diablo Immortal vs. the Worst Microtransactions in Gaming History

Diablo Immortal vs. the Worst Microtransactions in Gaming History ...

Diablo Immortal is one of the most talked about games in the industry right now, but not for entirely good reasons. The recently released mobile title is completely free-to-play, with a high reliance on microtransactions that make the game nigh-unplayable for many long-time fans.

Diablo Immortal isn''t the first example of a game that is faced with backlash for what is described as pay-to-win microtransaction systems. Yet the scale of controversy surrounding Immortal puts it firmly in line with some of the worst microtransaction controversies of all time.

Microtransaction Controversy with Diablo Immortal

The magnitude of Diablo Immortal''s microtransactions has sparked an important chord among the game''s population, and it is clear to recognize why. Throughout the game, players may acquire modifiers, crafting materials, buffs, and loot boxes, all meant to enhance and expedite the experience. Certain players have reported spending up to $20,000 on Diablo Immortal without getting a single legendary gem, one of the most likely benefits they would make in-game purchases.

Diablo Immortal had $24 million in its first two weeks, implying that the formula has found an audience. Many have claimed that it might potentially cost up to $100,000 of real-world money to max-out a player character. These figures have led the game to rise the ranks of microtransaction controversies.

The Microtransaction Controversy in Star Wars Battlefront 2

While DICE''s Star Wars Battlefront 2, it was subjected to a significant amount of controversy upon its release. Diablo Immortal was heavily involved in the scale and profile of the game, as at Battlefront 2, players threw themselves at a purchasable in-game currency known as crystals. These crystals were likely to increase the value of credits, which could be earned without payment. These crystals made unlocking key playable heroesan easier, with doing so without taking roughly 40 hours of gameplay.

The problem sparked interest as the core aspects of the game were essentially locked behind paywalls. Early in the game''s life, EA removed microtransactions from Battlefront 2 for a brief period to rethink prices, giving credit to the depths of a negative experience.

Microtransaction Controversy in Grand Theft Auto Online

The wildly popular Grand Theft Auto 5 online mode is also known for its microtransactions. GTA Online has proven to be so successful for Rockstar that it was recently given its own standalone release.

players can get in-game cash through purchasable "Shark Cards," the most expensive "Megladon" version of the game acquiring $89.99 USD. However, the impetus for buying in-game currency has only increased as the game releases more content over time, with the most popular apartments, cars, planes, and yachts, requiring huge amounts of cash. For example, the Luxor Deluxe jet in GTA Online costs players $10 million, requiring roughly $100 in real-world cash.

GTA Online can then purchase all commodities without using pay-free gameplay, but the time and effort required is sometimes outside of the realm of possibility for the gamers. With GTA Online moving as far as launching its own subscription service called GTA+, the scale of its in-game purchases perhaps even exceeds Diablo Immortal.

Controversy of the Microtransactions from the FIFA Ultimate Team

Another EA franchise, FIFA, has introduced the game mode "Ultimate Team," which has remained a source of concern for fans since.

The Ultimate Team mode allows players to build their own personal team out of a roster of players from various industries and abilities. The main goal of the mode is to speed up one''s team over time, and eventually acquire some of the best real-world players with good stats to reap the most in-game benefits.

Players may be purchased from the in-game transfer market, with the price of higher-end players and their special card variations reaching upwards of million dollars. In this way, the game mode almost requires opening in-game loot boxes or "packs" if a player wants to have a feasible chance of playing with sought-after cards. In this way, the community appears to be becoming more normalized, apart from the vocal disgruntled fans of Diablo Immortal.

Diablo Immortal is now available on mobile and PC.