I like my barbecued brisket low and slow when you play this franchise in tabletop form. What Is the point of completing a game in less time than it takes to choose my route through one of the video games lavish banquets of long-range death?
A solo mission, involving learning the board and playing a round on one of the two base maps for Sniper Elite: The Board Game, was completed in about 90 minutes. However, the Sniper Elite, which was conceived by Roger Tankersley and David Thompson for Rebellion Unplugged, can still reach an hour or more, but the game has a fixed time limit to prevent missions from continuing indefinitely. If the Sniper fails to complete an objective within nine rounds of turn-based activity, they
The goal isnt to shoot and kill any of the officers or guards. Its simply to reach two points on the board before time runs out. This is a hidden-movement game, and a couple of clever rules, the Sniper player rarely ends a round completely undetected or unhindered. The net result is that most late-game moves in Sniper Elite: The Board Game may be a skin-of-the-teeth proposition, where the same action earlier carried
The Sniper maintains track of their movements using a smaller, dry-eraserase map and a grease pen. By the way, the Defenders (by the way, there is no Nazi imagery in Sniper Elite: The Board Game) use tracking cubes to mark areas where The Sniper may be. If the Sniper moves two or three spaces which they will have to do late in the game, they will be required to notify a Defender player that their guards have heard something.
Defenders are not limited to aggressive tactics to flush out the Sniper. They can use their round to declare one of three actions which can reveal if the Sniper is present in their sector, within three adjacent areas, or in a single space next to them. Caught in the open, any attack on the Sniper automatically deals a wound; two wounds and its game over. If one finds the Sniper, it usually becomes a tense you-or-me showdown.
The Sniper uses the weapon by naming the number of tokens they want to pull from the shot bag and then drawing them at random. Aim, Noise, and Suppression combine to either make the kill, or defying it. This means players who pride themselves on being a one-shot-one-kill sniper must maintain a strong understanding of the bag odds. These include three Aim tokens (can spoil a shot and give away the location) and two noise tokens (spoil a
All of this brings together to provide some powerful pacing and tension. In one playthrough, I removed a guard at the doorway to my first objective without giving away my position whatsoever. However, I had never considered the layout of the room, and my departure took a lot longer than I expected. With the round clock ticking, I was actually spotted by an officer standing in a railroad car three squares away, direct line of sight.
I needed three Aim tokens to kill him; I chose to draw five random tokens and only got two of them I needed. I was able to overcome obstacles at the other end of the map, without caring for the officer. Had I stand to fight the officer, and likely lost some of my losses.
Playing with friends is preferable to the solo game, but it takes much longer, even with quibbling about what line of sight really entails or is actually capable of being able to be used, which is why the Defenders would expect of the solo game. However, the random, card-drawn way in which they make their quest can leave some victories feeling like a cheap luck of the draw.
The descriptions themselves are well balanced and well illustrated, with surprise chokepoints, slow-moving hazards, and even elevated terrain crashing into the game often spontaneously. One time, I realized that I was not near a guard; I had scrambled up a catwalk, and the closest access was two spaces behind me, so I was well on my way to escape. The 1 1/2-inch plastic miniatures are individually packaged and elegant, with no dark rifle barrels or appendages; you can change colored discs to
Sniper Elite: The Board Game gives me the same endorphin strike of satisfaction when I see someone first, remove them, and immediately relocate with the rest of the patrol helpless. I think it even reinforces some of the crucial lessons learned about prioritizing targets over kills when I pick up the video game. I spent five hours on the first level of Sniper Elite 5 because I was trying to kill everyone. Sniper Elite: The Board Game has revealed that killing isnt necessary to have a good
Sniper Elite: The Board Game was reviewed with a final retail copy provided by Rebellion Unplugged. Vox Media has affiliate partnerships. These don''t influence editorial content, although Vox Media may earn commissions for products purchased through affiliate links. There is also a link to Polygons'' ethics policy here.
The price of goods was calculated at the time of publication.
1-4 players aged 14 to 14.
45 minutes of playtime
Hidden movement and tactical miniatures are all part of the game.
Category: Competitiveness and action
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