The Core Keeper: A Complete Farming Guide

The Core Keeper: A Complete Farming Guide ...

One of the most important things you''ll need to do when exploring a new world in Core Keeper is starting a farm to grow food. With a few seeds collected from the nearby caverns, you may eventually create anything from a humble garden to vast fields. You may even establish a monster ranch to obtain alchemical ingredients without a problem!

With this guide, you''ll have all the knowledge you need to build a cavernous farm that will suit all of your underground adventures. Nearly any vegetable dish or magical potion can be made from these easily-produced ingredients.

Core Keeper is still in early access as more content is added to the game as of this article''s publication date.

Matt Arnold''s Sunken Sea update has added new crops and spawners, expanding your farming operations! These new items have been added to the guide.

Gardening Basics

Your Explorer''s Gardening Skill assists in boosting agricultural productivity. Chaque plant harvested receives points toward your next Talent Point (TP) in Gardening, indicating that it may be beneficial to produce more food than you need. At worst, you may always sell excess produce or meals to the merchants for a few extra Ancient coins.

Three elements are required to assemble a plant, including a hoe to till the soil, a seed to plant, and a watering can to feed the crops.

Pressing the secondary action button with a hoe is able to secure the target tile, making it viable for a harvest. The same tile once more restores it to its original state.

When you''ve tilled the tiles you intend to use for gardening, equip the seeds you want to plant and press the secondary action button on the tilled tiles. To speed things up, you may simply hold the button while moving. If you target an untilled tile, you''ll not waste seeds.

If you place the wrong type of seed on a tile or decide you don''t want to grow it, you may dig planted seeds back up with a shovel or un-till the soil with a hoe. As long as the seed hasn''t begun growing, it will spread out of the ground and can be returned to your inventory.

While your seeds are planted, make sure you use your watering can and press the secondary action button before you water them. Plants will not grow until watered, but each seed only needs to be watered once. It''s best to stay near a water source, no matter how small.

Seeds will grow in just ten minutes after harvest. Each plant you harvest has a seventy-five percent chance of being awarded a fresh seed of the same type, which you can then use to replant the crop.

Plants grow in the correct soil type for their species. This is the same ground tile on the ground on which you find them growing in the wild.

All Seed Types

Gardening is useful for more than just food, as critical raw materials can be harvested from seeds. Always avoid planting Root Seeds away from the rest of your garden, because roots may overgrow your crops if you''re away for too long.

Seed Yield Soil Effects
Root Seed Wood Dirt
  • When fully grown, a Root Plant will spawn Roots in all four cardinal directions.
  • Roots can be harvested for Wood.
  • Root plants will continue to grow and regrow until the central root (denoted by green leaves) is destroyed.
Glow Tulip Seed Glow Tulip Dirt
  • Mature Glow Tulips produce a small amount of light until harvested.
  • Glow Tulips provide little nutritional value, but eating them or meals containing them causes your Explorer to glow temporarily, providing a dim light source.
Heart Berry Seed Heart Berry Dirt
  • Heart berries are a decent emergency source of Food and HP eaten raw.
  • Meals prepared with Heart Berries temporarily increase your maximum HP.
Bomb Pepper Seed Bomb Pepper Dirt
  • Raw Bomb Peppers cause your Explorer to take 11 damage if eaten.
  • Meals prepared with Bomb Peppers increase your movement speed temporarily,
Grub Kapok Seed Fiber Dirt
  • Fiber is used in several crafting projects, notably armor.
Carrock Seed Carrock Stone
  • Carrocks are a decent emergency source of Food and HP eaten raw.
  • Meals prepared with Carrocks increase your armor temporarily.
Bloat Oat Seed Bloat Oat Dirt
  • Bloat Oats are a decent emergency source of Food and HP eaten raw.
  • Meals prepared with Bloat Oats significantly restore your Food, helping you keep your Well Fed bonus.
Puffungi Seed Puffungi Mold
  • Raw Puffungi cause your Exploerer to take 23 damage if eaten.
  • Meals prepared with Puffungi reduce the damage you take from bosses.
Coral Seed Coral Wood Beach Sand
  • When fully grown, a Coral Seed will spawn Coral in all four cardinal directions.
  • Coral can be harvested for Coral Wood, which is pink in color and can be used for advanced crafting.
  • Coral will continue to grow until the central plant is destroyed.
Pinegrapple Seed Pinegrapple Beach Sand
  • Raw Pinegrapples are a decent emergency source of Food and HP when eaten raw.
  • Meals prepared with Pinegrapple significantly increase your melee damage temporarily.
Pewpaya Seed Pewpaya Beach Sand
  • Raw Pewpayas are a decent emergency source of Food and HP when eaten raw.
  • Meals prepared with Pewpaya significantly increase your ranged damage temporarily.
  • When fully grown, a Root Plant will spawn Roots in all four cardinal directions.
  • Roots can be harvested for Wood.
  • Root plants will continue to grow and regrow until the central root (denoted by green leaves) is destroyed.
  • Mature Glow Tulips produce a small amount of light until harvested.
  • Glow Tulips provide little nutritional value, but eating them or meals containing them causes your Explorer to glow temporarily, providing a dim light source.
  • Heart berries are a decent emergency source of Food and HP eaten raw.
  • Meals prepared with Heart Berries temporarily increase your maximum HP.
  • Raw Bomb Peppers cause your Explorer to take 11 damage if eaten.
  • Meals prepared with Bomb Peppers increase your movement speed temporarily,
  • Fiber is used in several crafting projects, notably armor.
  • Carrocks are a decent emergency source of Food and HP eaten raw.
  • Meals prepared with Carrocks increase your armor temporarily.
  • Bloat Oats are a decent emergency source of Food and HP eaten raw.
  • Meals prepared with Bloat Oats significantly restore your Food, helping you keep your Well Fed bonus.
  • Raw Puffungi cause your Exploerer to take 23 damage if eaten.
  • Meals prepared with Puffungi reduce the damage you take from bosses.
  • When fully grown, a Coral Seed will spawn Coral in all four cardinal directions.
  • Coral can be harvested for Coral Wood, which is pink in color and can be used for advanced crafting.
  • Coral will continue to grow until the central plant is destroyed.
  • Raw Pinegrapples are a decent emergency source of Food and HP when eaten raw.
  • Meals prepared with Pinegrapple significantly increase your melee damage temporarily.
  • Raw Pewpayas are a decent emergency source of Food and HP when eaten raw.
  • Meals prepared with Pewpaya significantly increase your ranged damage temporarily.
  • When fully grown, a Root Plant will spawn Roots in all four cardinal directions.
  • Roots can be harvested for Wood.
  • Root plants will continue to grow and regrow until the central root (denoted by green leaves) is destroyed.
  • Mature Glow Tulips produce a small amount of light until harvested.
  • Glow Tulips provide little nutritional value, but eating them or meals containing them causes your Explorer to glow temporarily, providing a dim light source.
  • Heart berries are a decent emergency source of Food and HP eaten raw.
  • Meals prepared with Heart Berries temporarily increase your maximum HP.
  • Raw Bomb Peppers cause your Explorer to take 11 damage if eaten.
  • Meals prepared with Bomb Peppers increase your movement speed temporarily,
  • Fiber is used in several crafting projects, notably armor.
  • Carrocks are a decent emergency source of Food and HP eaten raw.
  • Meals prepared with Carrocks increase your armor temporarily.
  • Bloat Oats are a decent emergency source of Food and HP eaten raw.
  • Meals prepared with Bloat Oats significantly restore your Food, helping you keep your Well Fed bonus.
  • Raw Puffungi cause your Exploerer to take 23 damage if eaten.
  • Meals prepared with Puffungi reduce the damage you take from bosses.
  • When fully grown, a Coral Seed will spawn Coral in all four cardinal directions.
  • Coral can be harvested for Coral Wood, which is pink in color and can be used for advanced crafting.
  • Coral will continue to grow until the central plant is destroyed.
  • Raw Pinegrapples are a decent emergency source of Food and HP when eaten raw.
  • Meals prepared with Pinegrapple significantly increase your melee damage temporarily.
  • Raw Pewpayas are a decent emergency source of Food and HP when eaten raw.
  • Meals prepared with Pewpaya significantly increase your ranged damage temporarily.

Gardening Talents

Each five members in the Gardening Skill have a talent point. Each Talent can have up to five TP invested in it, with each TP increasing the bonus granted by that Talent.

Most Talents have prerequisites. At least one of the prerequisite Talents must have a total five TP already invested.

Talent Prerequisite Bonus Per TP
Grateful Gardener
  • N/A
  • Increases the chance to harvest a seed along with a plant by five percentage points.
Eat Your Vegetables!
  • Grateful Gardener
  • Recover five percent more Food when eating plant-based meals (raw or cooked).
Bottomless Water Can
  • Grateful Gardener
  • Each use of a watering can has a ten percent chance of not consuming water.
Thorny Weapons
  • Eat Your Vegetables!
  • Your critical hits deal five percent more damage.
Poison Coated Weapons
  • Bottomless Water Can
  • Your attacks have a five percent chance to poison the target.
  • Poisoned enemies that receive healing receive only a quarter of the healing they normally would (this bonus does not increase with TP).
Thorny Skin
  • Eat Your Vegetables!
OR
  • Bottomless Water Can
  • Enemies that hit you with a melee attack take ten thorns damage.
Expert Gardener
  • Thorny Weapons
OR
  • Thorny Skin
  • Each crop you plant has a three percent chance of growing a Golden Crop whose traits (positive and negative) are enhanced over the basic version.
Potent Poison
  • Poison Coated Weapons
OR
  • Thorny Skin
  • Your attacks deal five percent more damage to poisoned enemies.
  • N/A
  • Increases the chance to harvest a seed along with a plant by five percentage points.
  • Grateful Gardener
  • Recover five percent more Food when eating plant-based meals (raw or cooked).
  • Grateful Gardener
  • Each use of a watering can has a ten percent chance of not consuming water.
  • Eat Your Vegetables!
  • Your critical hits deal five percent more damage.
  • Bottomless Water Can
  • Your attacks have a five percent chance to poison the target.
  • Poisoned enemies that receive healing receive only a quarter of the healing they normally would (this bonus does not increase with TP).
  • Eat Your Vegetables!
  • Bottomless Water Can
  • Enemies that hit you with a melee attack take ten thorns damage.
  • Thorny Weapons
  • Thorny Skin
  • Each crop you plant has a three percent chance of growing a Golden Crop whose traits (positive and negative) are enhanced over the basic version.
  • Poison Coated Weapons
  • Thorny Skin
  • Your attacks deal five percent more damage to poisoned enemies.
  • N/A
  • Increases the chance to harvest a seed along with a plant by five percentage points.
  • Grateful Gardener
  • Recover five percent more Food when eating plant-based meals (raw or cooked).
  • Grateful Gardener
  • Each use of a watering can has a ten percent chance of not consuming water.
  • Eat Your Vegetables!
  • Your critical hits deal five percent more damage.
  • Bottomless Water Can
  • Your attacks have a five percent chance to poison the target.
  • Poisoned enemies that receive healing receive only a quarter of the healing they normally would (this bonus does not increase with TP).
  • Eat Your Vegetables!
  • Bottomless Water Can
  • Enemies that hit you with a melee attack take ten thorns damage.
  • Thorny Weapons
  • Thorny Skin
  • Each crop you plant has a three percent chance of growing a Golden Crop whose traits (positive and negative) are enhanced over the basic version.
  • Poison Coated Weapons
  • Thorny Skin
  • Your attacks deal five percent more damage to poisoned enemies.

Monster Ranching

By covering the ground in spawner tiles, you can kill monsters at your base. Building an enclosure with walls or fences allows you to safely contain the spawned enemies until it''s time to slaughter them.

As you harvest your aggressive livestock, a fence over a wall is recommended.

The greater the number of spawner tiles is placed in a single area, the faster enemies will spawn.

Spawner Tile Monster(s) Common Yield(s) Uses
Ground Slime
  • Slime
  • Slime
  • Slime is an ingredient in most potions at the Alchemy Workbench.
Fungal Soil
  • Shrooman
  • Mushrooms
  • Wild mushrooms will also grow on Fungal Soil, making it a low-risk way of getting early ingredients.
Chrysalis
  • Larva
  • Big Larva
  • Larva Cocoon
  • Larva Meat
  • Fiber (Cocoon only)
  • Larva Meat is used in Enrage Potions.
  • Meals cooked with Larva Meat temporarily increase your critical hit rate.
Stone Moss
  • Caveling
  • Caveling Brute
  • Caveling Shaman
  • Ore
  • Tools
  • Cavelings can drop an assortment of useful items.
  • A Stone Moss farm is best fully enclosed with walls and a door, since Shamans can shoot over fences.
Lush Moss
  • Caveling Gardener
  • Caveling Hunter
  • Seeds
  • The Cavelings native to Azeos'''' Wildlands drop an assortment of useful items.
  • A Lush Moss farm is best fully enclosed with walls and a door, since Caveling Hunters can shoot over fences.
Ground Poison Slime
  • Poison (Purple) Slime
  • Poison Slime
  • Poison Slime is an ingredient in most potions at the Distillery Table.
Mold
  • Infected Caveling
  • None
  • Infected Cavelings rarely drop the Mold Ring and Mold Vein Necklace, a two-piece equipment set.
  • Having both items equipped renders your Explorer immune to Mold Infection.
  • Farming Infected Cavelings is the safest and most efficient way to grind for these useful accessories.
Ground Slippery Slime
  • Slippery (Blue) Slime
  • Slippery Slime
  • Slippery Slime is used in advanced potion crafting at the Distillery Table.
  • Slime
  • Slime
  • Slime is an ingredient in most potions at the Alchemy Workbench.
  • Shrooman
  • Mushrooms
  • Wild mushrooms will also grow on Fungal Soil, making it a low-risk way of getting early ingredients.
  • Larva
  • Big Larva
  • Larva Cocoon
  • Larva Meat
  • Fiber (Cocoon only)
  • Larva Meat is used in Enrage Potions.
  • Meals cooked with Larva Meat temporarily increase your critical hit rate.
  • Caveling
  • Caveling Brute
  • Caveling Shaman
  • Ore
  • Tools
  • Cavelings can drop an assortment of useful items.
  • A Stone Moss farm is best fully enclosed with walls and a door, since Shamans can shoot over fences.
  • Caveling Gardener
  • Caveling Hunter
  • Seeds
  • The Cavelings native to Azeos'''' Wildlands drop an assortment of useful items.
  • A Lush Moss farm is best fully enclosed with walls and a door, since Caveling Hunters can shoot over fences.
  • Poison (Purple) Slime
  • Poison Slime
  • Poison Slime is an ingredient in most potions at the Distillery Table.
  • Infected Caveling
  • None
  • Infected Cavelings rarely drop the Mold Ring and Mold Vein Necklace, a two-piece equipment set.
  • Having both items equipped renders your Explorer immune to Mold Infection.
  • Farming Infected Cavelings is the safest and most efficient way to grind for these useful accessories.
  • Slippery (Blue) Slime
  • Slippery Slime
  • Slippery Slime is used in advanced potion crafting at the Distillery Table.
  • Slime
  • Slime
  • Slime is an ingredient in most potions at the Alchemy Workbench.
  • Shrooman
  • Mushrooms
  • Wild mushrooms will also grow on Fungal Soil, making it a low-risk way of getting early ingredients.
  • Larva
  • Big Larva
  • Larva Cocoon
  • Larva Meat
  • Fiber (Cocoon only)
  • Larva Meat is used in Enrage Potions.
  • Meals cooked with Larva Meat temporarily increase your critical hit rate.
  • Caveling
  • Caveling Brute
  • Caveling Shaman
  • Ore
  • Tools
  • Cavelings can drop an assortment of useful items.
  • A Stone Moss farm is best fully enclosed with walls and a door, since Shamans can shoot over fences.
  • Caveling Gardener
  • Caveling Hunter
  • Seeds
  • The Cavelings native to Azeos'''' Wildlands drop an assortment of useful items.
  • A Lush Moss farm is best fully enclosed with walls and a door, since Caveling Hunters can shoot over fences.
  • Poison (Purple) Slime
  • Poison Slime
  • Poison Slime is an ingredient in most potions at the Distillery Table.
  • Infected Caveling
  • None
  • Infected Cavelings rarely drop the Mold Ring and Mold Vein Necklace, a two-piece equipment set.
  • Having both items equipped renders your Explorer immune to Mold Infection.
  • Farming Infected Cavelings is the safest and most efficient way to grind for these useful accessories.
  • Slippery (Blue) Slime
  • Slippery Slime
  • Slippery Slime is used in advanced potion crafting at the Distillery Table.

Mold is also the soil used to grow Puffungi. Don''t worry - Mold that''s been tilled with a hoe will''t spawn Infected Cavelings, thus your garden will not cause your base to be overrun.