Sonic origins had reportedly been canceled as soon as its actual release. Various modes, music tracks, and menu animations had been banned in three separate DLC packs. (Yikes.)
Fans of Sonic Origins have been irritated about the game''s shortcomings, shortcomings, and underworked parts, which were evident. However, they were not the only ones who were disappointed.
Sonic Origins is a multi-game gaming collection bringing together classic Sonic titles, including Sonic 1, 2, Sonic 3 & Knuckles, and Sonic CD. Developer Headcannon, who previously worked on Sonic Mania, shared its involvement in Sonic Origins, claiming that Sega made significant modifications to the studio''s build.
In a series of tweets posted today by Headcannons software developer Stealth, they claim that a large amount of bugs and glitches in Sonic Origins were not caused by Headcannon, but instead were a product of Segas.
I wont lie and say that there were no differences in what we gave to Sega, but what we in Origins is also not, according to Stealth. Integration introduced some wild bugs that conventional reasoning would have one to believe were our responsibility, and a lot of them arent.
No, I am not fighting with Sega, and no, I have not cut off Sega. It''s a lot more complicated than that. I''m willing to do more work under the correct conditions; whether or not they want to work with me again is a matter of sorts.
Sega gets credit where credit is required, even if it is for serious mishaps, Stealth said he can take responsibility for my and teams'' mistakes, and there were some. Towards the conclusion of the thread, Stealth added that Headcannon offered to return for post-release fixes and updates, but we do not know if this is happening.
Fans can only hope that these developments will fuel tension in the relationship between Sega and Headcannon, with a bright, non-buggy future on the verge of getting them done soon.