The Accessibility-Focused Update for Dead Cells Adds Assist Mode, Difficulty Options, and More

The Accessibility-Focused Update for Dead Cells Adds Assist Mode, Difficulty Options, and More ...

Dead Cells, a fantastic roguelike film from Motion Twin and Evil Empire, has received another fresh update from yesterday, and it''s a pretty important one.

The studios have collaborated with AbleGamers and members of the Dead Cells community to enable players who struggle to, or cannot play, to experience the game as we intended. During beta testing, a spokesperson for Evil Empire said that "this update will allow players who do not have access to assist mode to experience it, regardless, and the result is that they will not play Dead Cells as a challenging villain."

Some of the new features include an Assist Mode, where you may choose how many lives you have (1, 3, 7, or infinite), turn on auto-hit, select an option to reveal the entire map, and adjust the damage you receive. Other new features in the game include the ability to change the font, new difficulty modes, and make status icons easier to see, turn off blood, new inputs for certain moves and customization for various sound effects.

These are all fantastic additions to the game and will make it more accessible for those who have wanted to try out Dead Cells but have been intimidated or confused with the roguelike genre.

The ''Breaking Barriers'' review for Dead Cells features a few tweaks.

Accessibility

A few things to keep an eye on

-Continue mode is a customizable option that you can resurrect from the beginning of the biome. (this effectively existed by quitting the game when you die, now it''s just ''official.'') - Auto-hit mode automatically target nearby enemies with your primary melee weapon. - Adjustable trap damage, enemy damage, and enemy health in % increments. - Option for parry window and trap speed

New Gameplay Options: - Hold to jump. - Hold to roll. - Option for Shielding, rather than long press.

New Input Options: - Customisable Long Interact input. - Customisable Dive Attack input. - Customisable functions for the left Stick, right Stick, and D-Pad.

New Video Options: Customisable HUD transparency and size. - New font option: Arial. - Customisable Brutality / Tactic / Survival colors. - Display critical strike feedback on the HUD. - Display effect icons in item descriptions. - Outlines for the Beheaded, Enemies, Skills, Projectiles, and Secrets. - Reduce the number of particles

New Sound Options: - Customize groups of sound effects individually (active, enemies, environment, etc.) - Created a customizable sound priority system, which reduces the amount of sounds at once.

Balancing - Barnacle: lots of bug fixes. It should be much more robust now. - Magnetic Grenade: full rework, it doesn''t send enemies flying around (often in your head) but instead builds them towards the explosion. - Biters pets: now significantly less prone to bleeding enemies and making new items a viable unlock option while trying to get your flask, gold, and other useful upgrades. Update 29.2 - HOTK:

Graphics and UI- Added an option to increase the width of the Attack Announces. (Update 29.1) - Added an option to change the width of the Attack Announces, including "Adys." (Update 29.1) - Added a new font to choose from: "Brutality", "Tactic", and "Survival."

Quality of life- Reworked all of the player animations to correct display the head behind the body when it''s needed. - Added a new Update Pop-up that displays all of the information about our latest update when you start the game for the first time. (Update 29.2)

Bug fixes- Thunder Shield is no longer considered to be a ranged weapon. (Update 29.1) - Fixed Face Flask''s "Volley of Arrows" affix without any damage. (Update 29.1) - Fixed a bug where scrolling in the options felt "bumpy"

Dead Cells is expected to offer some extra updates this year, as the developers have both promised additional updates, including more biomes, in future free updates. We''ll never stop playing at this rate!

Over the years, accessibility in gaming has steadily improved, and with organizations like AbleGamers raising awareness and helping to include new information to a wide range of video games from all genres, things can only continue to improve.

Is it still playing Dead Cells? Or is it that this update gives you the potential to dive in for the first time? Share your thoughts with us in the comments!

Additional reading

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