In a recent behind-the-scenes video, CEO of Microsoft Flight Simulator Jorg Neumann took a field trip to the Smithsonian National Air and Space Museum in Washington, D.C. The stated objective was to promote the games'' 40th anniversary update, which will include iconic aircraft like the Spirit of St. Louis and the Wright Flyer in the game in November. Neumann also revealed that he and his team are planning an even bigger addition Space Shuttle Discovery.
In an interview, Neumann spoke with Polygon on flew to Washington and had exactly that same conversation with people who actually have a Space Shuttle. In an interview, I have to sign a contract, and it will take a while. However, can we? Is it appropriate to?
The 40th Anniversary Edition of Microsoft Flight Simulators will be a free upgrade for the base game. It will include a number of new aircraft, including those listed below, as well as a major improvement to its already robust physics system. It is called the Fluid Dynamics Simulation module, which is extremely important for the deployment of two new types of aircraft: helicopters and gliders.
The majority of fixed-wing aircraft that can be piloted in Microsoft Flight Simulator currently receive lift by flying into the wind, utilizing the powerful thrust generated by an engine to generate forward velocity. While the vehicle itself remains still, the helicopters engine spins its wings around the airframe to generate lift. The rotors can be adjusted so that the vehicle''s trajectory may be tilted forward and back, or side to side, to impart velocity. This is the result of the November update.
Gliders require even greater refinement to simulate virtually. This is because these aircraft do not have an engine at all. Instead, pilots must rely on the air around them to achieve both velocity and lift. In fact, he began flying them in his teens.
Neumann claims that when you fly over there, you get the senses that the air is rising, and you can then fly your glider into that and gradually spiral out. [...] It''s a bit different from what we have done so far.
When you''re attempting to land a glider, it''s important to have a little effort to get you moving up and out of a bad landing. Make a mistake and youll need to drop weight in the form of ballast, usually water, in order to get enough lift to try and land somewhere else.
Neumann said that when I was visiting a field, I missed the airport, as I oftentimes did. All you see is trees and fields, and youre like, OK. Sometimes I had to drop some water to get over the trees just to land.
Once Microsoft Flight Simulator is capable of handling gliders, it is capable of handling the most advanced glider ever, the Space Shuttle.
While a NASA reusable rocket rocket sped into orbit atop massive liquid-fueled rockets, it returned to Earth without any effort, punching through the upper atmosphere at 16,000 miles per hour before reaching a measly 215 miles per hour at touchdown. And unlike baby Jorg Neumann, pilots were unable to drop or a nearby field large enough for a crash landing.
There are no immediate intentions to deliver the Space Shuttle Discovery to Microsoft Flight Simulator at this time. But, after November''s update, the platform will have everything it requires, including, hopefully, a contract with the Air and Space Museum to make it happen.