The space shuttle may be emptied by the next Microsoft Flight Simulators update

The space shuttle may be emptied by the next Microsoft Flight Simulators update ...

Jorg Neumann, the head of Microsoft Flight Simulator, took a field trip to the Smithsonian National Air and Space Museum in Washington, D.C. The stated goal was to promote the games'' 40th anniversary update, which will add iconic aircraft like the Spirit of St. Louis and the Wright Flyer to the game in November. Neumann, who spoke with Polygon just a few days earlier, revealed that he and his team are planning an even bigger space shuttle discovery.

In an interview, Neumann told Polygon that he had exactly conversations with people who have actually purchased a Space Shuttle. In a request, he must sign a contract, and that''s going to take a while. However, can we, for the least part, should we?

The 40th Anniversary Edition of Microsoft Flight Simulators will be a free upgrade for the base game. It will include a number of new aircraft, including those mentioned above, as well as a significant enhancement to its already robust physics system. The Fluid Dynamics Simulation module is very important for the implementation of two new types of aircraft: helicopters and gliders.

The majority of fixed-wing aircraft capable of being piloted in Microsoft Flight Simulator currently receive lift by flying into the wind, using the powerful thrust that is generated by an engine to produce forward velocity. The helicopters engine then spins its wings around the airframe to generate lift. The rotors can be adjusted so that the vehicle''s trajectory may be tilted forward and back, or side to side, to impart velocity. This type of flight, therefore the November update.

Gliders require even greater precision to simulate virtually. This is because these aircraft do not have any engine at all. Instead, pilots must rely on the air around them to increase velocity and lift. In fact, he began flying them in his teens.

Neumann says that the air is taught to look for certain kinds of clouds that rotate a certain way. Its hard to say, but when you fly over there thats where the air spirals up, and you can fly your glider into that and basically spiral out. [...] It''s important to know the air, which is a little different from what we have done so far.

When you''re trying to land a glider, there''s no engine to boost you up and out of a bad landing. You basically get one shot to hit the runway. Make a mistake and you need to drop weight in the form of ballast, rather than water.

Neumann said that while I was flying near the airport, I missed it, as much as I oftentimes did. All you see is trees and fields, and youre like, OK. Sometimes I had to drop some water to get over the trees just to land.

Microsoft Flight Simulator is now capable of storing gliders, but it is capable of carrying the most advanced glider ever manufactured, the Space Shuttle.

While a NASA reusable rocket drew onto orbit alongside massive liquid-fueled rockets, it returned to Earth without any power, punching through the upper atmosphere at 16,000 miles per hour before dredging to a measly 215 miles per hour at touchdown. And unlike baby Jorg Neumann, pilots had no ballast to drop or a nearby field large enough for a collision landing.

At this point, no specific plans to introduce the Space Shuttle Discovery to Microsoft Flight Simulator are in place. However, following the latest update in November, the platform will have everything it requires, including, hopefully, an agreement with the Air and Space Museum to make it happen.