The Nintendo Switch Original Octopath Traveler: Champions Of The Continent Is Better Than The Nintendo Switch Original

The Nintendo Switch Original Octopath Traveler: Champions Of The Continent Is Better Than The Ninten ...

Octopath Traveler: Champions of the Continent, a new mobile game, is a decent sequel to the original 2018 Switch role-playing game. Square Enix proved me wrong. Champions maintains the visuals and music that made Octopath a unique title in a field of pretty RPGs, and its simplified combat is a major improvement over the original game.

The original Octopath Traveler was released on the Nintendo Switch in 2018, for an unspecified period of time prior to Octopath. Champions is a prequel to the game, based around a band of merry adventurers who are united by the first chosen, your first player character (who is randomly randomized through the gacha). Each main questline focuses on defeating a tyrant who exemplifies one of these qualities.

I was a little apprehensive when I found out that Champions was a mobile game. Many gamers who are used to premium console games often find the mobile grind too unpleasant to endure. Even I remember feeling that Octopath Traveler was a huge time sink.

I was also concerned about how well the Octopath art style would adapt to a mobile game. The characters are whimsical and effectively tap into the nostalgia many gamers associate with the 16-bit JRPGs of the 1990s, but they arent exactly horny or eye-catching. With the exception of dancers, the characters wear pragmatic clothes in earthy colors. I couldnt imagine myself obsessing over the Octopath characters the way I did with Caenis in Fate/Grand Order or the

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Before I started playing the game, these worries were largely forgotten. Champions is my absolute favorite way to play Octopath Traveler. There are buttons to stow every character move at the same time, which makes ordinary battles go by much quicker.

Champions also introduces the concept of reserve party members in the back that can be swapped in and out at will. If someone got hit by a status effect, I simply stuck them in the back line and used the reserve party members.

In both games, combat mainly revolves around breaking enemy shields in order to escape their shields. In the original game, multiple enemies in the same battle would often have different weaknesses (such as Polearms, Daggers, or Fire), and boss battles became stressful when bosses changed their minds. In Champions, however, I could arrange my frontline to break enemy shields with multi-hit basic attacks on the first turn, and then use my backline of powerful characters to pummel the enemy's health on the

The impact of status effects has been greatly reduced, a smart move that allows Champions to completely eliminate inventory management. When I finished Octopath last year, I could obtain equippable weapons and armor, but I did not have to deal with the necessity of recovering or status ailment items.

Champions maintains the stunning visuals, soundtracks, and stories that made Octopath Traveler so memorable in the first place. I loved the way the characters were crafted and their personalities are kept down. In other gacha games, I've preferred to recruit high-profile nobles, legendary warriors, and even gods.

The more intuitive Champions experience allowed me to return to my game whenever I felt like it, and it didnt require me to learn a complicated system in order to progress. It strikes the perfect balance between being approachable enough for those who have never played Octopath Traveler and being loyal enough for those who want Champions to be a direct follow-up.

Champions' designers made a lot of effort to create a turn-based RPG that feels enjoyable to play. Many of the new combat and quest system redesigns are intended to enhance the single-player experience rather than the gameplay system. The new features, the way that the themes intersect with gameplay systems, and the relatable characters make Champions a significantly improved single-player experience compared to its predecessor.