A Guide To Mastering Taz in MultiVersus

A Guide To Mastering Taz in MultiVersus ...

Taz was probably the most popular player in the game before it launched to huge and overwhelming success on July 26th. In the current patch, however, Taz is played a lot less.

What should they be working on if they want to stay with this gluttonous, spit-spreading little beast? How are they supposed to get along as a Taz main, and what are his best tools? Let's take a look at this MultiVersus character, see what his best options are, and how the best players seem to approach him.

What Type Of Fighter Is Taz?

Taz is defined in-game as a Bruiser who excels in Horizontal knockback, a similar category to Shaggy and Garnet. Bruisers are designed to be in the thick of it, racking up damage and trying to outrun their opponents. And, while this might seem like something all characters should be doing, it isn't always the case.

Tanks prefer to react to the opponent coming at them due to their armored attacks, Supports prefer to go in and back out to support their ally, and Assassins prefer to go in for the combo, back out, and repeat.

Bruisers are designed to stay constantly on top of their opponents, and are usually given very powerful Normal Attacks to complement this, and Taz is an excellent example of this.

The Tornado Nerf Didn't Ruin Him

Taz-Naod, due to the massive drop in player numbers, must have been a pretty weak character, right? No, the beginners just moved to Finn instead. Taz is an incredible character, but he does have some flaws. For one, almost all of Taz's Normals have extremely tight hitboxes compared to other Bruisers, so he must be right on top of his opponent to get the hit.

The best way to counteract this is for Taz players to stay focused on their opponents constantly. Fortunately, most of Taz's moves come out exceedingly quickly, which makes this a realistic goal to achieve. Additionally, the Tornado nerf itself was not particularly bad. It only took one hit out of the Tornado animation, reduced the length of the Tornado itself, and reduced the distance it can cover.

And, while that is fairly substantial, it's still a fantastic way of ringing people out at mid to high percentages. Hopefully, these types of carefully considered nerfs will be applied to Bugs Bunny as well.

An In-Depth Look At His Best Moves

Now that Taz's overall playstyle and the manner in which he was designed to be played have been discussed, let's look into his moves more specifically. This will not include Move Descriptions, but rather discuss what each move is typically used for and where it shines the most.

If Taz manages to max out the Tasty Stacks, it transforms his opponent into a sentient chicken that can only escape and dodge.

Luckily, certain maneuvers such as Soup-er Spinner, Flying Slam-Wich, and Sunder Down Under are excellent for dealing damage as well as for accumulating those Tasty Stacks.

Attack Name Attack Input Usage
Soups On! Neutral+Attack To be honest, players use the Aerial variant of this move much more than the Grounded one, but that doesn't mean it's bad. The Armor this move has is very useful for punishing an opponent approaching recklessly from the air. But, it's not nearly as fast as all of his other moves, so it's used rather sparingly.
Soup-Er Spinner Aerial Neutral+Attack The Aerial version of this move is one of Taz's best normals by far. The fact that it hits both in front of and behind Taz makes it a great approaching tool, it's fast, and the Soup that Taz "Spits" up usually throws players off on how wide the hitbox is.
Well-Seasons Side+Attack This is Taz's three-part auto-combo, and it's fantastic for building up Tasty Stacks quickly. Plus, the Taz-Nado-esque final hit of it can Ring Out pretty consistently at higher damage percentages.
Feed The Beast Aerial Side+Attack The Aerial version of this attack is another one of Taz's main tools, as it's a fantastic approaching or chase attack. This forward bite can be charged and it comes out absurdly fast. The only downside to it is the tight hitbox, but players can adjust to this.
Stomp Stomp Stomp! Down+Attack Another one of Taz's Attacks that isn't used all too often, but is still quite good. The forward movement on this attack constantly throws people off and it breaks Armor as well. Additionally, when the stomp hits at the edge of a stage, it can spike anyone below it.
Sunder Down Under Aerial Down+Attack The Aerial version of this attack is another one of Taz's main tools. This attack has great priority, has a lasting hitbox, breaks Armor, spikes opponents, and combos into his Aerial Up Attack pretty easily.
Slam-Wich Up+Attack This is a move where Taz slams two halves of a sub sandwich together with the opponent in the middle. Now, on the ground, this move is good, but not incredible. But, the sheer fact that Taz can move while charging this move (and hold the charge) is what makes it so worthwhile.
Flying Slam-Wich Aerial Up+Attack This is the version of Slam-Wich that people have been seen using the most. This version is a fantastic tool for chasing players in the air, juggling them, or even using it after bouncing the enemy off the ground with Sunder Down Under.
Special Name Special Input Usage
Chew Em Up, Spit Em Out Neutral+Special Taz gulps down any opponents or projectiles that come his way. This move is a great one to suddenly pull out during a fight and surprise the opponent, as Taz can spit them out and set himself up for a combo. But, the projectile-swallowing portion of it is underutilized given how chaotic MultiVersus' combat tends to be.
Taz-Nado Side+Special Now that it's been nerfed, Taz-Nado is a lot less overpowered, but this Special is still strong. Typically Taz players tend to use this behind their ally, go past them to extend its duration, and spin right into an enemy trying desperately to get back on stage.
Dogpile! Dogpile! Up+Special Another move of Taz's that's been slept on by the MultiVersus community is his Up+Special. This move has an absurdly long duration and hitbox, has great knockback, and even hits multiple times. A fantastic way to catch a falling opponent out of the air or lead with a move that's hard to counter.
You Spit What You Eat Down+Special And finally, Taz's last move, his "Spit-up" ability. Now, Taz's kit is kind of built around eating opponent's projectiles and then using that to spit out a buffed-up version of that projectile back at them (or a literal Anvil, depending on his Perk). But, more often than not, Taz players just use the Apple Core default projectile of this Special to zone their opponents a bit or build up that last stack or two of Tasty.

MultiVersus is now available on PC, PS4, PS5, Xbox One, and Xbox Series X/S.