Should You Cure The Genophage In Mass Effect 3?

Should You Cure The Genophage In Mass Effect 3? ...

The Legendary Edition of Mass Effect allows players to go on one of the most famous sci-fi adventures of all time. One of those is the decision whether or not to cure the Genophage, which has long-lasting consequences.

In the mission Priority: Tuchanka, which confirms that while Eve is the key to removing the Genophage, constructing one will take time. This means players must defend themselves and Eve from the Reapers while transporting Eve to Tunchanka safely. Quite a few side missions are made unavailable following this one, so getting them out would be ideal.

This post contains spoilers for the mission "Priority: Tuchanka" in Mass Effect 3.

Mass Effect 3 is a game that divided fans down the middle due to its ending. Some people thought the conclusion was decent given the scope of the Reaper threat and the necessary measures that must be taken to mitigate the same. Regardless, everyone will agree that Mass Effect 3 would have been the greatest game in the series if it hadn't been for the final hour of the experience.

After all, a number of crucial plot points were resolved by the end of the game. The Genophage cure was a game that the player could control directly, with the consequences for both actions being quite long-lasting and significant.

What Is The Genophage?

The Genophage's history is a truly remarkable one back in a time when the Krogan were just a massive race slowly taking over the whole galaxy. With the defeat of the rachni, there was nothing in the way of the krogans to do anything to the rest of the world.

The turians used a biological weapon developed by the salarians (without their consent, no less) in a last-ditch attempt to stop the krogans, which was later transformed into history.

This makes the Genophage one of the game's most fascinating tales. While the krogans were expanding with little concern for the universe, unleashing this deadly biological weapon wasn't the only option the defenders had. It's a problem that left the krogans dwindling and seeking out other methods of reproduction, with the rare few fertile females becoming powerful members of krogan society that Shepard and his team can either cure or retain...

Should You Use Mass Effect 3 to Cure The Genophage?

There is no right or wrong answer as to whether or not the Genophage should be cured. However, Wrex (or Wreav) is convinced that curing it is necessary to complete the agreement between the krogan and the turians, and Shepard discovers early on that the Shroud was sabotaged to prevent any dispersal of the cure. This leaves Shepard with the choice to allow Mordin Solus (or Padok Wiks) to stabilize it or stop it and

Regardless of whether Mordin or Wiks are present, there are a variety of outcomes as a result of this final choice and some others made during the same mission, though keep going.

Stop The Sabotage

After Shepard is told of the Dalatrass' sabotage, the pair are given two moments in which they may choose to reveal it. While the first opportunity in the convoy is interrupted, the second opportunity is the true mission-deciding moment.

If Shepard decides to warn Mordin of Dalatrass's deal at the end of the mission, he does it without error, and he dies in the process. A Paragon interrupt nets a few additional morality points, but the outcome does not change.

Stop Mordin Solus (Or Padok Wiks)

Here's where things get complicated. Mordin becomes suspicious if Shepard refuses to reveal the sabotage while in the convoy. At this point, Mordin surmises it otherwise. Shepard tries to persuade Mordin that sabotaging the Shroud and fooling the Krogan is for the best.

At this point, two things may happen, and they revolve solely around Eve and Wrex being alive. If so, trying to persuade Mordin to leave the Shroud sabotaged fails, and Shepard is offered a Renegade rifle to shoot him as a last-ditch maneuver. As to be expected, taking the gun leaves the sabotage intact, and allowing Mordin to deploy the counter-sabotage.

If Wrex and Eve have both died by now, a different option arises that allows Mordin to be persuaded. This is also the only scenario in which Mordin lives. Rather than reversing their sabotage, Mordin and Wiks both agree to fake their deaths, but their actions differ a bit after that. Mordin becomes a War Asset at the Crucible project, while Wiks becomes a farmer on a quiet colony world, taking the secret to his grave.

The Aftermath

In the wake of this decision, a few other things have changed. First, whether or not the cure went through, the krogan provides additional War Assets, with a little more if Wrex is the leader (and less if Eve or Wreav).

If Shepard chose to deceive the krogans and not cure the Genophage, it would entice Wrex to engage in an interesting conflict later. Eventually, he discovers the sabotage, and it leads to his death, removing the krogan's military strength. Moreover, sabotaging the cure grants the Salarians nothing but their First Fleet and Mordin.

The choice between curing the Genophage or not is anyone's guess, although, in the case of Renegade vs. Paragon, there is one last thing to be cautious of. Clan Urdnot and Wrex (and the krogan mercenaries) are equal to 150 points, while Shepard's force is 475 points, and few are as skilled as Shepard.

The first edition of Mass Effect: Legendary Edition is now available on PC, PlayStation 4, and Xbox One.