Doctor Strange's Gameplay in Marvel's Midnight Suns is broken down

Doctor Strange's Gameplay in Marvel's Midnight Suns is broken down ...

Doctor Strange is well-known for his elaborate, mystical spell-casting, and that pleasure is fulfilled admirably in Marvels Midnight Suns' portrayal of the character's abilities. Each of his arm-waving incantations is animated beautifully with intricate coloring and detail in the special effects that ensue, and it turns out that these spells are much more than style in Marvels Midnight Suns. The most recent character gameplay showcase featured the friendly neighborhood Spider-Man, who is primarily focused on environmental mastery.

Doctor Strange has recently received his own gameplay demonstration, which proves once again that each character in Marvels Midnight Suns is different from the others. The demo, offered once again by YouTuber Christoper Odd, illustrates how Strange is primarily a support class character that depends upon a decent amount of heroism in order to fully exploit his heroic and skill cards.

Doctor Strange is primarily concerned with providing support in Marvel's Midnight Suns.

Doctor Strange is what Odd refers to as the ultimate support hero on the battlefield, capable of healing, shielding, and concealing himself or his allies. However, Concealed is diminished if a Concealed party member is damaged by an AoE attack, Knockback, or environmental impact, or at the end of the turn.

Further, Vapors of Valtorr may restore health to that party member upon upgrading. In Marvels Midnight Sunsby casting Resist, a doctor Stranges Shield of the Seraphim heroic card grants a significant bonus to himself and all players' party members.

Cure to Strange and all of his allies is cast simultaneously, which removes all negative status effects they may have incurred as a result of a later upgrade. Strange is still powerful without upgrades, but additional status effects can be applied or removed as well as any buffs and debuffs already included in his cards by default.

Doctor Strange's Gameplay Introduces Marvel's Midnight Suns Combat Items

Doctor Strange is primarily oriented around the use of Combat Items, regardless of which characters the player brings into combat.

The Examples of Combat Items Shown are Gamma Reversion Pulse, which allows players to select an enemy or ally to remove all status effects from, and Habanero Dart, which applies the Vulnerable effect twice, and it appears that each Combat Item is Free, meaning that they do not cost a card to cast, although seemingly only two Combat Items may be upgraded and brought into combat before future improvements may allow more to be equipped.

The Doctor Stranges Astral Meditation skill card restores the use of Midnight Suns two combat items that have previously been used in that combat mission for replay. More Combat Items can then be restored following an upgrade to Astral Meditation, and the skill card grants two redraws, with a later upgrade drawing the last attack card that was played.

Unfortunately, Astral Meditation is Exhaustible and can only be used once in a Midnight Suns combat mission, and thus its use is only advised when Combat Items have already been used. Many of Stranges cards and abilities are best used following some consideration such as this, where heroism certainly comes into play as a resource that players may want to reserve for the Sorcerer Supreme.

Doctor Strange Benefits from Heroism-Enhanced Bonuses

Doctor Strange is well-suited to any party in need of a support class character, while Captain America revolves around redraws in Marvels Midnight Suns. The game's subtle nuances are explained in the game's heroism resource. Doctor Strange's Greater Good passive ability, which can be upgraded by hanging out with him at the Abbey, grants a chance for additional heroism to be generated each turn.

Doctor Strange is also heavily influenced by the Enhanced effect on many of his cards, which allows for a bonus depending on a minimum amount of heroism, as well as a threshold from which heroic ability costs are adjusted.

A later upgrade to Stranges Vapors of the Valtorr skill card gives it an increased effect with six heroism and Resist for each ally.

The Doctor Stranges Seven Suns of Cinnibus heroic card damages all enemies in an area and is enhanced even further with more heroism to deal even more damage, especially if players have been accumulating heroism using Stranges Greater Good's passive ability. One later upgrade restores Strange's health to Strange upon redrawing.

Doctor Strange appears to be incredibly powerful as a support unit that can also cause damage if heroism is created and balanced in his favor. It is also imperative to enhance his cards and passive abilities so that players may fully utilize his gear in Firaxis's latest tactical RPG.

Marvels Midnight Suns is available on PC, PS4, PS5, Xbox One, and Xbox Series X/S on October 7th.