Inquisitors Gregor Eisenhorn and Gideon Ravenor are shown to be extremely powerful psykers in Warhammer 40,000, but they would be ineffective without the efforts of ex-bounter hunter Harlon Nayl or the acrobat Kara Swole. Similarly, author Dan Abnetts Horus Rising is all the more horrific and shocking because its events are seen through the eyes of artists and remembrancers like Euphrati Keeler and Solomon Vos
Cubicle 7 announced that its 40K-themed role-playing games would include regular humans who, like Nayl and Keeler, serve greater power to their patrons. This new game is in stark contrast to Cubicle 7's famous 40K-themed tabletop role-playing game Wrath & Glory, which features high-level characters.
Youre more action-focused in Wrath and Glory, according to creative director Emmet Byrne before the release. Imperium Maledictum is [about being] much more lower-level investigators trying to work against or within the Imperium's mechanisms.
Players will construct their party as a sort of warband, with each of its members bound to a powerful patron. That patron may be an Inquisitor, like Eisenhorn or Ravenor, or it might be the Ecclesiarchy, the Imperiums powerful religious caste. They will be responsible for the warbands' quests and objectives, as well as the resources they have at their disposal.
If you're a Space Marine, Byrne said, you can do whatever you want. A regular citizen on the street will not tell you, No, you're not permitted into this bar. Whereas [Imperium Maledictum] is very much about your influence, your personal influence.
Players will be able to exploit their characters' backgrounds to earn boons. Perhaps they attended the Schola Progenium, and therefore have connections to the scholars themselves or to the aristocrats who fund their research. Perhaps they have a history as a minor criminal, and therefore have access to the gangers and crime bosses who control the underworld.
Sometimes, theyll need to put on a show of force to get the job done.
Byrne said that at some point, you may remove your patron's symbol from the front yard and begin waving it around. They may not like that because word will return to them that you burned down the barn, or that sort of thing. [...] At what point do you need to [say], Hey, I have this powerful patron. It might be much worse.
The Imperium Maledictum line of role-playing games is scheduled to launch in the autumn at the earliest, with a core rulebook, a game masters screen, and a boxed starter set. The first official adventures will launch at the same time, in the form of free-to-download PDFs.
According to Byrne, one of the things we stopped doing a few years ago was to stop putting adventures in our books; the books will become more expensive because to the fact that you have to carry it around for that first adventure.
Cubicle 7 will begin publishing faction-specific materials, books that cover the work of the Inquisition or the Ecclesiarchy, or the Astra Telepathica, as well as additional adventures, according to Byrne. More information will be available at a conference on Friday.