Polygon, please accept my apologies.
Im many years into a period of chronic illness that threw my life off the rails right in the midst of my young adulthood. Ive got good at navigating it, but I cant deny how much isolating and quite frankly boring my life has forced me to be.
It never becomes any less of a pleasure to live in a video game narrative for a short period of time, regardless of how many years pass by and how many plans and hobbies I am forced to drop. (Many of you will agree with my preference on this one).
I am concerned that many incredible video game stories will be overlooked, that find new approaches to convey beautiful moving narratives yet remain hidden for everyone but a few dedicated gamers. Polygon Dot Com.
So I suppose I want to know what games left huge narrative impacts on you! What games provided characters and plotlines that left you completely invested in a different world, even if for a short time? Its nice to be immersed in someone else's story when there isnt much going on in your own.
Polygon, and as we all love to say, keep on gamin in the free world.
Sam is a retired marine captain.
Sam, good day!
Thank you for sharing your story with us. Chronic illness is real hard, really hard. There has been a time in my life when I have been very sick, and stuck at home for six months to a year. It's so disolating, and I can relate to the ways video games help me connect more.
When I recovered from a heart problem, getting really, really invested in League of Legends esports made me feel like part of a community. It wasnt something I actually shared with people in my everyday life, but just getting to know these players and this wonderful, complex game through competitive matches made me feel like I was part of something exciting, even if I was on bedrest.
One game immediately came to mind when I saw your Dear Polygon letter, and that game is published by Annapurna Interactives. It's a two-by-two grid puzzle game that takes place in a two-by-two grid with interactive images. Sometimes this means connecting these illustrated squares to a different location in the game, or layering one on top of another, usually a window or a doorway to continue the game.
It's sometimes difficult to explain how this works in practice, so here are a few examples: One illustration of an apple tree and another of a bowl; move each square until it meets the apple that is about to fall from the tree; the story will continue. Similarly, another puzzle involves constructing a path for a ball to fall off a shelf and into another world.
Gorogoa is a game that lasts between two and three hours. However, through these individual puzzles, it develops into a narrative about a boy and a monster, exploring themes of devastation and rebirth. It's even more remarkable for being told entirely without words.
I have never played anything like Gorogoa, and I still think about it a lot, even now, many years later. I hope it's a world youre able to fall into and connect with.