Season 7 of Sea of Thieves has finally launched on PC and Xbox, bringing with it various new features, including Captaincy, Sovereigns, and a new progression system known as Milestones. This latter feature group of tasks that aspiring pirates can complete in order to unlock new cosmetic items for their shiny new ships. However, many in the community have described the new system as cumbersome and cumbersome.
Several players have created threads expressing their dissatisfaction with the Milestones and the way theyve been implemented, such as the number of times killed or the amount of money earned from certain types of missions made prior to the Season 7 update. Others, like users RickDII and KoendertNL, argue that getting paid for playing the game is deterring them from actually playing the game.
Another criticism is the perception that Rare is completely ignorant of the PvP elements in Sea of Thieves, as claimed by user boyawsome876. Many players believe that Rare is attempting to undersell PvP, which is a key aspect of the game for others. However, considering the recent balancing updates to PvP in Sea of Thieves, it is hard to argue that Rare is totally ignorant of it.
While there are some who may find the game unpleasant or dissatisfied, it's clear that Rare intends to maintain them for years to come, as those Milestone numbers slowly but surely climb upwards. The PvP-focused Milestone Alignment seems designed to foster a more pleasant environment for new and solo players, ensuring long-term interest in the game.