The heavily rumored Assassin's Creed Rift is one of many leaked titles that will form the next generation of games for the iconic franchise. Being on a much smaller scale than what fans have come to expect from previous franchise installments, Rift has to get everything right.
The parkour system that the game possesses is probably one of the most essential components of any Assassin's Creed game. Rift is moving away from the more detailed gameplay of recent AC games, and the parkour in particular needs to be more engaging and refined.
The Difference Between Assassin's Creed Rift and Other Games
Assassin's Creed Rift is the rumored working title for a standalone game that was initially intended to be DLC for the recent Assassin's Creed Valhalla. Its origins as a DLC expansion indicate the intended scale of the game, which is likely to be much smaller and linear than previous expansions to the franchise.
The Assassin's Creed franchise has undergone an identity shift in recent years, with 2017's Assassin's Creed Origins marking the beginning of additional open world RPG elements within the franchise. Many will likely be surprised to learn that the rumored Rift will bring back the series' more traditional components.
Basim Ibn Ishaq of Valhalla will play a prominent member of the Hidden Ones in Iraq, bringing the genre back to life in a much more intimate way. Rift must retain the established gameplay while logically building on them.
Why Is Assassin's Creed Rift's Parkour Important?
Parkour has taken a backseat as a gameplay mechanic in recent Assassin's Creed games, despite being a previously established feature of the game.
More layered and rich urban areas with a wide array of parkour possibilities can once again be a selling point, with the game's parkour mechanics becoming crucial in how the game will be perceived by gamers. The same high-rise architecture as was shown in the original Assassin's Creed could be utilized in endless ways.
The reportedly smaller size of Assassin's Creed Rift's map will also likely negate the growing franchise custom of mounted travel, meaning that map traversal by foot, and consequently parkour, will be of huge importance once more. The protagonist's parkour ability will be unquestionably high, and should be reflected in the gameplay.
Parkour in Rift should be a seamless return to form for the franchise, with varied parkour lines allowing the player to maneuver a layered environment with style and ease. Anything less will be a major blow to the game's popularity, which is growing due to the claims that it provides a more grounded and classic Assassin's Creed experience.
Assassins Creed Rift is apparently in the works.