The new tabletop RPG from Warhammer 40Ks maintains its roots in pulp fiction

The new tabletop RPG from Warhammer 40Ks maintains its roots in pulp fiction ...

Inquisitors Gregor Eisenhorn and Gideon Ravenor are shown to be extremely powerful psykers in Warhammer 40,000, yet their most interesting characters are the humans caught between. Without ex-bounter hunter Harlon Nayl or the acrobat Kara Swole, Dan Abnetts' Horus Rising is all the more terrifying and tragic because its events are witnessed by artists and scholars, as well as by remembrancers like Euphrati Keeler and Solomon

Cubicle 7's latest 40K-themed tabletop role-playing game, Imperium Maledictum, was inspired by previous Black Industries titles like Dark Heresy and Wrath & Glory. The battles will be close quarters, and the narratives will be delicious.

Youre more action-focused with Wrath and Glory, according to Creative Director Emmet Byrne before the announcement. Youre playing archetypes and units from the tabletop [wargame]. Imperium Maledictum is [about being] much more low-level investigators trying to work against or within the Imperium.

Each of the players will be bound to a powerful patron, whether it be an Inquisitor, like Eisenhorn or Ravenor, or it could be a member of the Imperiums powerful religious caste, known as the Ecclesiarchy. They will also invest the characters with the necessary authority to break through the Imperiums' clingy bureaucracy.

If you're a Space Marine, Byrne said, you can do whatever you want. A regular person on the street will not tell you, No, you're not allowed into this bar. Whereas [Imperium Maledictum] is very much about your influence, your personal influence.

Players will be able to exploit their character backgrounds to earn boons. Perhaps they went to university at the Schola Progenium, and therefore have links to the scholars themselves or the aristocrats who fund their research. Perhaps they have a history as a minor criminal, and therefore have access to the gangers and crime bosses who control the underworld.

But it's possible that they'll need to put on a show of force to get the job done.

At some point, you may take out your patron's symbol and start waving it around, according to Byrne. They may not like it because the word will return to them that you destroyed the barn and that you raised awareness of them, that kind of thing. [...] At what point do you begin to [say], Hey, I have this powerful patron. And even then, people may go, I dont care. It might be worse.

The Imperium Maledictum line of role-playing games is scheduled to launch in the autumn at the earliest, with a core rulebook, a game masters screen, and a boxed starter set. The first official adventures will be available at the same time, in the form of free-to-download PDFs.

One of the things we started doing a few years ago was to stop including adventures in our books, according to Byrne, because you realize that after you finish that first adventure, those expensive pages in the book will be filled with additional source material, tables, and background information.

Cubicle 7 will begin publishing faction-specific materials, books that include activities related to the Inquisition or the Astra Militarum, the Ecclesiarchy, and the Astra Telepathica, according to Byrne. More information will be available at Gen Con on Friday.