In Destiny 2's Iron Banner, how do I play Eruption Mode?

In Destiny 2's Iron Banner, how do I play Eruption Mode? ...

Bungie, the creator of Destiny 2, has gone back to the drawing board after the flop that was Rift in Iron Banner for Season of the Haunted. Starting with Season 18, a new mode for Iron Banner has been introduced: Eruption. A whole new set of rules comes with this new mode.

In Destiny 2, how does Iron Banner Eruption work?

Eruption is a combination of Clash and kill streaks. Killing an opponent rewards one point and a normal amount of energy. Upon a second elimination (assists count), the Guardian will become "Surging."

  • Surging
    • Guardian begins lightly glowing.
    • Kills generate 10% Super energy and 20% grenade, melee, and class energy.
    • Guardians score three points per kill.
  • Guardian begins lightly glowing.
  • Kills generate 10% Super energy and 20% grenade, melee, and class energy.
  • Guardians score three points per kill.
  • Guardian begins lightly glowing.
  • Kills generate 10% Super energy and 20% grenade, melee, and class energy.
  • Guardians score three points per kill.

Guardians become "Primed" after fulfilling their fifth kill without dying. Note that there may be more than one Primed Guardian at a time.

  • Primed
    • Guardian glows brightly.
    • Guardian's team goes on the Hunt.
      • Team members gain 5% Super and 10% grenade, melee, and class energy.
    • The Guardian gains 12% Super and 5% grenade, melee, and class energy perk skill.
    • Guardians score three points per kill.
  • Guardian glows brightly.
  • Guardian's team goes on the Hunt.
    • Team members gain 5% Super and 10% grenade, melee, and class energy.
  • The Guardian gains 12% Super and 5% grenade, melee, and class energy perk skill.
  • Guardians score three points per kill.
  • Team members gain 5% Super and 10% grenade, melee, and class energy.
  • Guardian glows brightly.
  • Guardian's team goes on the Hunt.
    • Team members gain 5% Super and 10% grenade, melee, and class energy.
  • The Guardian gains 12% Super and 5% grenade, melee, and class energy perk skill.
  • Guardians score three points per kill.
  • Team members gain 5% Super and 10% grenade, melee, and class energy.
  • Team members gain 5% Super and 10% grenade, melee, and class energy.

While becoming Primed sounds like a great experience, there are still some drawbacks to it:

  • Primed Guardians have a 15-second timer on them. If the timer reaches zero, they will go boom.
    • Erupting kills the Guardian, resets their streak, and ends the Hunt.
    • Getting a kill will reset the Eruption timer back to 15 seconds.
  • Primed Guardians are marked for both teams, so they will be visible to everyone.
  • Killing a Primed Guardian is worth three points.
  • Erupting kills the Guardian, resets their streak, and ends the Hunt.
  • Getting a kill will reset the Eruption timer back to 15 seconds.
  • Erupting kills the Guardian, resets their streak, and ends the Hunt.
  • Getting a kill will reset the Eruption timer back to 15 seconds.