The latest tabletop RPG from Warhammer 40Ks continues to delve into the pulp genre

The latest tabletop RPG from Warhammer 40Ks continues to delve into the pulp genre ...

Inquisitors Gregor Eisenhorn and Gideon Ravenor are shown to be incredible psykers in Warhammer 40,000, yet their most fascinating characters are the humans caught between them. Without the efforts of ex-bounter hunter Harlon Nayl or the acrobat Kara Swole, Dan Abnett's Horus Rising is even more dramatic and terrifying because its events are witnessed by artists and artists and remembrancers like Euphrati Keeler.

Cubicle 7 announced that its 40K-themed role-playing games would include regular humans who, like Nayl and Keeler, serve larger powers than in previous Cubicle 7 titles like Wrath & Glory. The narratives are expected to be close quarters.

Youre more action-focused with Wrath and Glory, according to Creative Director Emmet Byrne before the release. Imperium Maledictum is [about] being a lot more lower-level investigators trying to disrupt or work within the Imperium's mechanisms.

Players will construct their party as a a kind of warband, with each of the characters bound to a powerful patron. That patron may be an Inquisitor, like Eisenhorn or Ravenor, or it might be a member of the Imperium's powerful religious caste, known as the Ecclesiarchy. They will also invest the characters with the authority they need to break through the Imperiums' crippling bureaucracy.

If you are a Space Marine, Byrne said, you can do whatever you want. A regular person on the street will not tell you, No, you are not allowed into this bar. Whereas [Imperium Maledictum] is very much about your influence, your personal influence.

Players will be able to exploit their characters' backgrounds to earn rewards. Perhaps they attended the Schola Progenium and therefore have links to the scholars themselves or the aristocrats who fund their research. Perhaps they have a history as a minor criminal, and therefore have access to the gangers and criminals who control the underworld.

Occasionally, they'll need to put on a show of force to get the job done.

Byrne said that at some point, you may take out your patron's symbol and begin waving it around. If your patron is an Inquisitor, they may not like it because word will return to them that you destroyed the barn and you raised awareness about them, that sort of thing. [...] At what point do you need to [say] Hey, I have this powerful patron. And even then, people might say, I don't care. It may be worse.

The Imperium Maledictum line of role-playing games is expected to launch at the earliest in the fall, with a core rulebook, a game masters screen, and a boxed starter set. The first official adventures will be available at the same time, in the form of free-to-download PDFs.

According to Byrne, one of the things we started doing a few years ago was to stop putting adventures in our books because to the assumption that after you complete that initial adventure, they will become more expensive pages that you have to carry around with you. Instead, those expensive pages will be filled with additional source material, tables, and background information about the setting.

Cubicle 7 will begin publishing faction-specific materials, such as books about working for the Inquisition or the Astra Militarum, the Ecclesiarchy, and the Astra Telepathica, according to Byrne. More information will be available during a conference on Friday.