ORX is a beautifully illustrated dark fantasy universe in which you play a card game that combines tower defense with deck building. With each card you play, you can expand your territory, mobilize your troops, and strengthen your fortress.
As you progress through the game's extensive Campaign, a total of more than 300 new cards will be available to you; all of these cards can be utilized to strengthen your kingdom's defenses, referred to as Artifacts.
Orx has an interesting twist for those who enjoy real-time card games.
It's actually tile placement, similar to the well-known board game Carcassonne. It's also not so covertly a tower defense game where you have to quickly build a strong defense against the advancing Orx. In many ways, it's like They Are Billions crossed with Carcassonne.
For those who are unfamiliar, each card indicates something on the board, such as a section of road, a farm, or a castle.
The idea is that when you complete these objects, they will not be functional until you complete them; for example, in Orx, you must construct a castle before its towers can fire.
If you cant finish the road, it can be a difficult task. The gold you need to play cards can best be obtained by finishing roads, but in order to finish roads, you must first sketch the crossroads or communities.
Spending some time with the demo was beneficial because it revealed a clever strategy gaming twist that isnt quite well-known at the moment on Steam. You may see a demonstration of that right now if it appeals to you.