Final Fantasy 7 Rebirth: Should It Be Open World?

Final Fantasy 7 Rebirth: Should It Be Open World? ...

The upcoming JRPG Final Fantasy 7 Rebirth, otherwise known as Final Fantasy 7 Remake part 2, has been shown some gameplay footage, as well as several interviews from the creators, which have clarified what to expect. The big question remains: is it possible that a linear narrative will not be required for Rebirth.

After the Midgar section of the story, the world map opens up for players who previously were used to being contained inside the slums. Players are able to perform tasks in different orders, and recruitable party members are completely missable depending on where players go and what they choose to do.

Final Fantasy 7 Was Made For Open-World

Final Fantasy 7 Remake was a fairly straightforward and guided game. Due to the entire game only covering the Midgar area of the story, which was the one linear section of the original Playstation classic, it was an extremely linear experience with little room for exploration.

Rebirth is undoubtedly going to be a diverse story, from the world of Gaia to the beachside town of Costa Del Sol. Producer Yoshinori Kitase has confirmed that the major story elements of FF7 will be present, but not necessarily in the same order. While it's possible that this approach would work well with a non-linear progression route.

The degree of difficulty the game will provide for experienced RPG players may also depend on whether the game is open world or not. Another linear experience will mean fighting monsters and bosses in one specific order. This means if a player does encounter a wall as some probably did when encountering the Hell House boss in FF7 Remake, there is nothing to lose; simply keep trying. As was demonstrated in FromSoftware's Elden Ring, giving players the ability to tackle challenges in different orders will make the game more accessible.

Linear Narratives Can Have Their Advantages

The original narrative is one of the finest in the game. There are several crucial moments in Final Fantasy 7 that gamers will want to revisit, and it isn't entirely clear how much ground Rebirth will cover, given the fact that it is the second game in a trilogy. One of the few areas of criticism was due to the linear nature of the experience. Players would be able to explore Midgar at their own pace.

Although linear narratives are fine, they aren't without their drawbacks. Side missions and fetch quests usually result in a tight, gripping narrative that attracts players long after the first game. This has been the case for the upcoming Final Fantasy 16, which has a rich, detailed narrative that will likely keep fans interested.

Fans will likely not have to wait too long to learn more about Square Enix's next move. There should be further information provided regarding the game's progress in the coming months, and the story will likely be told more fully in the coming months.

Final Fantasy 7 Rebirth is currently being developed and is expected to be released next Winter on PS5.