Rank Order of Star Wars: KOTOR 2 Party Members

Rank Order of Star Wars: KOTOR 2 Party Members ...

Knights of the Old Republic 2 is a must-see Star Wars sequel with a lot of promise. Among the high bars are the characters. Players from all walks of the galaxy were given a number of crewmembers to overcome and tales to tell.

Another party crafted by new and returning characters has been developed in KOTOR 2. This is largely due to the stronger writing, but it also comes down to the deeper development. Many of these new party members can train to become Jedi or Sith, making character arcs more varied and engaging than others in the role-playing game.

Hodey Johns' article was published on August 9th, 2022, and he believes the best is always subjective. For example, nobody is a fan of HK-47 because either they like his funny sarcasm and tendency to start fights, or they prefer him to be one-dimensional and evil. Those are not the only differences between the characters.

12 T3-M4

Starting Attribute/Skill Initial Value Bonus Points
Strength 10 0
Dexterity 15 2
Constitution 14 2
Intelligence 16 3
Wisdom 10 0
Charisma 10 0
Vitality 30 0
Force 0 0
Defense 14 0
Fortitude 3 0
Reflex 5 0
Will 1 0
Computer Skill 6 4
Demolition 2 4
Stealth 0 0
Awareness 2 0
Persuade 0 0
Repair 6 4
Security 6 4
Treat Injury 0 0

This little R2-D2 knockoff performs the same function as he did in the first game. Specifically, he splices into security systems and gets the group through locked doors. This also means he has the same combat flaws as blasters.

Through narrative intervals, the script tries to compensate for this. T3 has a lot of talent, but these don't have the intended effect due to his persistent lack of personality.

11 Hanharr

Starting Attribute/Skill Initial Value Bonus Points
Strength 20 5
Dexterity 13 1
Constitution 20 5
Intelligence 10 0
Wisdom 12 1
Charisma 8 -1
Vitality 60 0
Force 0 0
Defense 11 0
Fortitude 9 0
Reflex 5 0
Will 5 0
Computer Skill 0 0
Demolition 6 0
Stealth 0 0
Awareness 6 1
Persuade 0 -1
Repair 4 0
Security 0 0
Treat Injury 5 1

Hanharr is a bounty hunter who only joins players who are aligned with the Dark Side. Not to say all Wookiees look alike, but they are all flawed. The designers must have used his Dark Side affiliation as an excuse to make him a one-note monster.

On the downside, this walking carpet does come in handy as a fighter. In fact, he's pretty much as robust as his predecessor, but that strength is undermined by the story here. Unless one of the many outstanding mods can give him force abilities, he's nothing compared to force-wielding tanks.

10 Mira

Starting Attribute/Skill Initial Value Bonus Points
Strength 10 0
Dexterity 16 3
Constitution 12 1
Intelligence 14 2
Wisdom 11 0
Charisma 10 0
Vitality 54 0
Force 0 0
Defense 19 0
Fortitude 6 0
Reflex 8 0
Will 5 0
Computer Skill 0 4
Demolition 6 3
Stealth 6 4
Awareness 6 0
Persuade 0 0
Repair 0 2
Security 6 2
Treat Injury 3 0

Mira's demolition abilities are comparable to Mission Vao of the previous title. She can navigate minefields and slay massive destruction on enemies, and her training as a Jedi later makes her equally appealing as a melee fighter. It's just a shame she isn't as engaging as Mission.

Mira's character is a bounty hunter who has seemingly no reservations about paying attention to people for a quick profit. Fans have seen it countless times throughout this long game. She becomes a bit predictable.

9 G0-T0

Starting Attribute/Skill Initial Value Bonus Points
Strength 10 0
Dexterity 17 3
Constitution 12 1
Intelligence 16 3
Wisdom 10 0
Charisma 10 0
Vitality 54 0
Force 0 0
Defense 19 0
Fortitude 3 0
Reflex 8 0
Will 2 0
Computer Skill 9 5
Demolition 0 0
Stealth 4 4
Awareness 5 0
Persuade 0 0
Repair 5 5
Security 9 5
Treat Injury 0 0

G0-T0 is actually a crime lord. He's the main man behind the strange Exchange, and he reluctantly aids the heroes here. That's why it's so funny to see him interrogate other Ebon Hawk members.

It's why G0-T0 prefers machines to organics. However, his skill is limited when it comes to non-mechanized opponents. His utility may be a throwback from another Star Wars era, but games aren't won based on sentimentality.

8 Mandalore

Starting Attribute/Skill Initial Value Bonus Points
Strength 15 2
Dexterity 12 0
Constitution 15 2
Intelligence 12 1
Wisdom 12 1
Charisma 12 1
Vitality 65 0
Force 0 0
Defense 23 0
Fortitude 6 0
Reflex 2 0
Will 2 0
Computer Skill 0 1
Demolition 0 0
Stealth 2 1
Awareness 5 1
Persuade 2 1
Repair 0 1
Security 0 0
Treat Injury 9 1

Another familiar face comes back, but this one hides behind a helmet. Mandalorian merc Canderous Ordo is a bit more interesting here due to the mystery and his aim of restoring his people. Maybe the player's noble leadership wore off in the last game.

Mandalore maintains the same style of combat as others.

7 Bao-Dur

Starting Attribute/Skill Initial Value Bonus Points
Strength 14 2
Dexterity 10 0
Constitution 14 2
Intelligence 15 2
Wisdom 14 2
Charisma 10 0
Vitality 48 0
Force 0 0
Defense 10 0
Fortitude 5 0
Reflex 4 0
Will 6 0
Computer Skill 9 4
Demolition 9 2
Stealth 1 0
Awareness 8 2
Persuade 0 0
Repair 9 4
Security 9 4
Treat Injury 4 2

This bionic boy has a new ability right off the bat: he's a Tech Specialist, a class new to the sequel. His mechanical knowledge is invaluable in crafting and customization, but his physical strength leaves much to be desired.

When John is in a party, it's usually because he has access to some of the greatest weapons in the game. That's important, irrespective of his less experienced combat abilities.

6 HK-47

Starting Attribute/Skill Initial Value Bonus Points
Strength 16 3
Dexterity 16 3
Constitution 10 0
Intelligence 14 2
Wisdom 12 1
Charisma 10 0
Vitality 72 0
Force 0 0
Defense 19 0
Fortitude 5 0
Reflex 5 0
Will 3 0
Computer Skill 0 2
Demolition 5 2
Stealth 0 0
Awareness 5 1
Persuade 0 0
Repair 6 2
Security 0 0
Treat Injury 0 1

The final returning creature is another droid. Like with T3, HK-47 has the same advantages and minuses as before. The only drawback is that players will likely not need his translation abilities as previously, so they won't add him to their party often.

The game tries to solve some mystery about his memory banks and what happened to his previous master, but it feels superfluous since players already know that he was Revan's droid. Even so, if players absolutely insist on bringing a droid, he's one of the strongest droids in the Star Wars universe.

5 Mical

Starting Attribute/Skill Initial Value Bonus Points
Strength 14 2
Dexterity 16 3
Constitution 14 2
Intelligence 10 0
Wisdom 10 0
Charisma 14 2
Vitality 78 0
Force 0 0
Defense 15 0
Fortitude 8 0
Reflex 6 0
Will 3 0
Computer Skill 0 0
Demolition 0 0
Stealth 5 3
Awareness 8 0
Persuade 0 2
Repair 0 0
Security 0 0
Treat Injury 8 0

Due to the conflict, this party member is exclusive to the female protagonist, latching onto her like a lost puppy. Mical began his Jedi training but never made it to apprenticeship because of his book abilities. His book abilities make him a valuable resource of information and make him the easiest to train as a Jedi.

Meeting the player gives him newfound confidence. Throughout the journey, he naturally displays an increasing drive. It's also a good thing, since his combat abilities otherwise are nothing to be ashamed of.

4 Brianna

Starting Attribute/Skill Initial Value Bonus Points
Strength 14 2
Dexterity 16 3
Constitution 14 2
Intelligence 10 0
Wisdom 10 0
Charisma 14 2
Vitality 78 0
Force 0 0
Defense 16 0
Fortitude 8 0
Reflex 6 0
Will 3 0
Computer Skill 0 0
Demolition 0 0
Stealth 5 3
Awareness 8 0
Persuade 0 2
Repair 0 0
Security 0 0
Treat Injury 8 0

Brianna is the other Jedi novice who only joins up with the male protagonist at the worn out Jedi Academy. Despite the place's bleak state, she and the other handmaidens are fiercely loyal to their master, Atris. It's a naivete that you can't help but condone.

Brianna wields her staff with skill and grace worthy of a warrior, and her prior knowledge is even more beneficial here. She and the player are definitely some of the best companions available.

3 Visas Marr

Starting Attribute/Skill Initial Value Bonus Points
Strength 12 1
Dexterity 18 4
Constitution 12 1
Intelligence 10 0
Wisdom 12 1
Charisma 15 2
Vitality 30 0
Force 24 0
Defense 18 0
Fortitude 6 0
Reflex 9 0
Will 4 0
Computer Skill 0 0
Demolition 0 0
Stealth 0 4
Awareness 0 1
Persuade 0 2
Repair 0 0
Security 0 0
Treat Injury 0 1

Visas has a similar upbringing to Brianna, but this time to a greater degree. Darth Nihilus is one of the most powerful and fascinating characters in the Star Wars saga. Players learn about his vulnerability, but also about his newfound strength. Confronting her master thus feels like a rite of passage as Brianna and Atris' battle.

Nihilus has chosen her as his assassin. She has a lightning speed that makes her deadly close-up, and she has access to many other Dark Side maneuvers. One of these is dilution of one's life force. It's a fact that Nihilus regrets it.

2 Atton Rand

Starting Attribute/Skill Initial Value Bonus Points
Strength 12 1
Dexterity 16 3
Constitution 14 2
Intelligence 10 0
Wisdom 10 0
Charisma 12 1
Vitality 24 0
Force 0 0
Defense 19 0
Fortitude 5 0
Reflex 8 0
Will 3 0
Computer Skill 3 0
Demolition 4 0
Stealth 4 3
Awareness 5 0
Persuade 0 1
Repair 0 0
Security 5 0
Treat Injury 0 0

Atton may appear like the discount Carth Onasi at first glance, but his smart-aleck manner and fear of shooters only reinforce that impression. Rand soon realizes he's a different person than previously thought. The transformation from cold-blooded murderer to loyal Jedi is the most fleshed-out in the game.

The fact that he's a solid partner both prior to and after this training would be enough, but he has other gifts as well. Most beneficial is his resistance to mind-melting moves like Force Fear and Force Stun.

1 Kreia

Starting Attribute/Skill Initial Value Bonus Points
Strength 10 0
Dexterity 15 3
Constitution 15 3
Intelligence 14 2
Wisdom 15 3
Charisma 12 1
Vitality 36 0
Force 49 0
Defense 16 0
Fortitude 6 0
Reflex 5 0
Will 6 0
Computer Skill 0 2
Demolition 0 0
Stealth 5 3
Awareness 6 3
Persuade 5 1
Repair 0 2
Security 0 0
Treat Injury 6 3

Kreia, the player's mysterious mentor, outperforms the traditional binary nature of Star Wars, even more than a Gray Jedi. She remains strictly in the middle of the moral spectrum throughout the game. Certain characters can be better fighters or more adept at certain abilities, but Kreia's versatility is too great to pass up.

Her enigmatic nature matches only this malleability. Conversations with her turn the entire saga on its head. She's always the smartest in the room, but this wisdom doesn't always correspond to the traditional definition of "good." As a result, players always feel uneasy yet oddly drawn to her.

Kreia hates the Force. It has a will of its own and operates the galaxy as it pleases, without careing about those who die in the process. Thus, her Machiavellian intent is to destroy it. This is a breath of fresh air in what's often a straightforward series.

Star Wars: Knights of the Old Republic 2 is now available on PC, macOS, Linux, Xbox, Nintendo Switch, iOS, and Android.