From spectral phantoms and coral beasts to Jack Sparrow and Spanish fleets, the Sea of Thieves has continually been updated. Captaincy is a fantastic way to name and decorate their own vessel, sell to a special vendor, and other activities on the high seas.
When the Sea of Thieves was first released, threats were small on the ground. Developer Rare has since expanded the map into the fiery, frightful Devils Roar and added a whole host of new quests and dungeons to explore. But all of these changes have been external, changing the world. Pirates have received new tattoos or dresses, but rarely have they been given new approaches to meaningfully proceed their own story.
Peering down a spyglass at a Captained ship makes you notice their name, which is also emblazoned above their quarters. You cant do anything about it, although many do, often with cannons and fire. Peering at other ships, with names like the parrot-cosmetic-adorned Chicken Club or the black and gold Booty Hunter, make them feel like similar established characters.
In a conversation with Polygon, creative director Mike Chapman says the team has discussed adding this feature on and off since its release. I think weve reached an age now with the sandbox facilities that have evolved so much, and there's such a wide variety of gameplay styles that it's time to allow players to become Captains.
Players can complete the Tall Tales quest lines, earn reputation with factions, participate in Adventures, and participate in world events. There are no Boots of Better Sailing to acquire or Pirate Points to spend in talent trees. Each session could start with a fresh, unadorned sloop.
Players may modify their own fleets, purchasing new ones, and locking specific customization slots like a treasured capstan or cool cannon to load on a sloop, brigantine, or galleon. And if your ship is harmed or firebombed, it will remain intact.
Shelley Preston, the lead designer for Sea of Thieves, said when we considered the possibilities for great customization. Milestones are related to globe-y, volcanic rock-like decorations, and you may advance that way and become the reflection of that play style.
Preston says it's about ensuring that the cabin and the quarters feel like theirs. Some of the trinkets are simply nice little plants or a humble hook on which to hang one's hat.
When you are under stress and your ship is sinking, Chapman says it was a strategy to ensure that Captains had enjoyable experiences without cluttering up their ships too much. What you should not do is push it too far that it will impede the core gameplay, and youre affecting the free flow of walking around the ship and accessing damage holes. So its trying to tread the line of not affecting the core gameplay, but rather giving you the freedom to express yourself and the things that you have done.
Since its release over four years ago, Rare has given Sea of Thieves a number of updates, but the Captaincy update is one Ive enjoyed the most so far. A new voyage or glowing landmark on the map to investigate is always fun, but the dolly dress-up aspect of quickidiously arranging little items on my sloop is wonderful.
It's also great to sink another ship and look at their logbook. When my buddies and I were aboard a Reaper ship called The Audacity, we feared for our precious cargo. We then took their logbook and marveled at their achievements. All of the other Captaincy features, like the ability to sell your loot en masse to a convenient vendor at outposts, are the real deal.