The most recent Captaincy update, which was released at the beginning of August along with season 7, may be one of the most significant changes yet. It's the first update to really highlight other players' lives on the high seas.
When Sea of Thieves was first released, threats were tiny on the ground. Developer Rare has since expanded the map to include the fiery, terrifying Devils Roar, and provided a myriad of quests and quests to explore. All of these changes have been external, changing the world. Pirates have received new tattoos or dresses, but rarely have they been given additional opportunities to meaningfully proceed their own story.
Peering down a spyglass at a Captained ship makes you notice their ships name, which is also emblazoned above their quarters. You cant do anything about it although many try, often with cannons and fire. Peering at other ships, with names like the parrot-cosmetic-adorned Chicken Club or the black and gold Booty Hunter, make them feel like established characters.
In a conversation with Polygon, creative director Mike Chapman says the team has discussed adding this feature on and off since its launch. I think we've reached an age now where there's such a wide variety of games and experiences that it was time to allow players to be Captains.
Players may advance through the Tall Tales quest lines, gain respect with factions, participate in Adventures, or participate in world events without having to spend anything valuable in the talent tree. Your pirate may guss themselves up in new items, like tattoos or a cool sword, but each session still began with a fresh, unadorned sloop.
Players may customize their own fleets, purchasing new ships, and locking specific customization slots, like a treasured capstan or cool cannon to automatically load on a sloop, brigantine, or galleon. And if your ship gets tangled, you can straighten up paintings and realign your little statues to make your ship look neat. If your ship is krakend or firebombed, damage will show up. Pay small amounts to remove it.
Shelley Preston, the lead designer on Sea of Thieves, believes that players want to express how they play and who they are as a captain. Milestones that correspond to globe-y, volcanic rock looking decorations can lead you to success.
Preston insists that some of the items are souvenirs from dramatic adventures, while others are simply nice little ferns or a modest hook on which to hang one's hat. It's about ensuring that we've got enough variety and role-playability to make the cabin and the quarters feel like theirs.
When youre under stress and your ship is sinking, Chapman says it was a process to ensure that Captains had enjoyable options without clogging up their ships too much. What you should not want to do is push it so much that it can sabotage the core gameplay, affecting your ability to walk around the ship and access damage holes. So it's trying to tread that line of not affecting the core gameplay, but rather giving you the freedom to express yourself and the things that you've done.
The Captaincy update, which has received a lot of updates since its release over four years ago, is one Ive enjoyed the most thus far. It's always fun to investigate a new voyage or glowing landmark on the map, but the skill of quickly arranging little items on my sloop is delightful.
It's also wonderful to sink another ship and look over their logbook. When my buddies and I were aboard a Reaper ship called The Audacity, we feared for our precious cargo. But we stayed afloat and triumphed in a brutal battle of attrition, and then we seized their logbook and marveled at their achievements. All of the other Captaincy features, like the ability to sell your loot en masse to a convenient vendor at outposts,