Next week, Arc 3.0 will be released in Destiny 2, giving Hunters a new Super and Titans a run

Next week, Arc 3.0 will be released in Destiny 2, giving Hunters a new Super and Titans a run ...

With theArc 3.0 update, the last Light subclass update is now available for Destiny 2. Bungie revealed the updated subclass in a blog post on its website Wednesday morning, but did not provide any footage (Players will need to wait to see Arc 3.0 in action during the Destiny 2 Showcase on Aug. 23).

This new Arc version is all about mobility and getting up close and personal with opponents. And like all of the other 3.0 subclasses, Arc 3.0 includes new abilities (which Bungie calls verbs), Aspects, and Fragments that allow players to customize their kit around this new play style.

Let's take a look at the new features.

The verbs

Amplified is the most powerful and most essential verb in Arc 3.0, namely because it does not require you to equip an Aspect or Fragment to activate it. Amplified is an essential feature of every Arc 3.0 class, and anyone may do it by simply getting multiple spells with Arc abilities. (You can also activate Amplified in other ways via Aspects and Fragments).

Once Amplified, youll be able to maneuver faster and use improved weapon handling. Youll also be able to go much farther than usual. Sprinting for a few seconds while Amplified will give you a super speed boost, an even better slide, and a PvE-only damage resistance bonus.

With Arc 3.0, blind, Jolt, and Ionic Traces, you may know a lot about them. Blind and Jolt only affect your enemies. Ionic Traces sit in the middle, spawning from enemies or abilities while rewarding you.

In PvE, Blind Works works similar to Voids Suppress. Blinded enemies will not be able to see you or use their weapons. In PvP, itll create a flashbang effect for enemy players.

Jolting an enemy basically supplies them with electricity. Several strikes of damage on a Jolted target will send damaging chain lightning effects to nearby targets.

Ionic Traces, which are currently only available for Arc Warlocks, will work similarly to they have since their introduction in Forsaken, but they'll be available to Hunters and Titans as well.

Hunter updates

With Arc 3.0, hunters are getting the most attention.

For the first time since the original Destiny, Arc Hunters will be able to block and deflect with their Arc Staff Super. Finally, they will get a new Super called Gathering Storm.

Hunters leap into the air and chuck their Arc Staff like a spear. The staff can lodge itself into the ground or into enemies immediately after its initial impact. Shortly after implantation, a lightning bolt will strike the staff and overcharge it, creating a temporary damage zone.

Hunters will get three Arc Aspects to alter their play style:

  • Flow State: Killing a Jolted enemy Amplifies you. While Amplified, you gain increased reload time, faster dodge recharge, and damage resistance.
  • Tempest Strike: Meleeing while sliding causes you to send out a wave of lightning on the ground, which deals damage and Jolts enemies.
  • Lethal Current: Dodging extends the range of your next melee attack, which also Jolts targets and creates a lightning aftershock. Lethal Current also enhances your Arc Staff Super, causing it to hit twice. Melee attacking a Jolted enemy also Blinds them.

Warlock updates

With Arc 3.0, warlocks are changing the least.

Both Chaos Reach and Stormtrance will be available again, although the latter will be a combination of Landfall and teleportation trees. Warlocks will also maintain their two separate Arc melee attacks: the first is a chain lightning ability that will zaps enemies.

When compared to other classes, Warlocks have an additional interaction with the Amplified buff. For example, the ball lightning melee will strike three times, while the chain lightning melee will strike more targets.

Three Arc 3.0 Aspects will be available to Warlocks:

  • Arc Soul: Casting a Rift creates an Arc Soul that will assist you. Allies who step into your Rift will also gain an Arc Soul. While Amplified, your Arc Soul fires faster. Your Rift recharges faster while allies are nearby.
  • Lightning Surge: Activating your melee attack while sliding will transform you into a ball of lightning, which teleports you forward, jolting targets in the area.
  • Electrostatic Mind: Killing enemies with Arc damage or getting kills on Arc-debuffed targets creates Ionic Traces. Collecting Ionic Traces also makes you Amplified.

Titan updates

With Arc 3.0, Titans are getting several major changes. Thundercrash (which is unchanged from its current iteration) and Fist of Havoc are returning, as will the Arc 3.0 version of Fist of Havoc, which will have the best of both of its previous trees.

Thruster is a new class ability, although it cannot be activated while on the ground, like Hunter Dodge, unlike the original Destinys Twilight Garrison Exotic (an armor piece that Bungie promised would never sell, leading to some fans harassing the developers on Twitter). Players will be able to cast Thruster to help themselves in a given direction, which acts as an escape.

Titans can hold their melee button down and on the ground to launch an attack, whereas they must be standing still and on the ground to do it. If the attack is charged for long enough, it can instantly kill an enemy Guardian in the Crucible.

Titans will also get three Arc 3.0 Aspects, like the other classes.

  • Touch of Thunder: Improves Arc grenades depending on their type. Flashbang grenades can also Blind enemies on the first bounce. Pulse grenades will create an Ionic Trace and increase their damage output over time. Lightning grenades will gain a second charge and will Jolt targets. Storm grenades will create a mobile cloud that tracks and zaps enemies.
  • Juggernaut: While sprinting with your class ability fully charged, youll gain a frontal shield that blocks damage (and its stronger when youre Amplified). Enemies can break the shield with enough damage, which will drain your class ability energy.
  • Knockout: Your melee kills will trigger health regeneration and make you Amplified. Breaking an enemy shield or critically wounding them increases melee range and damage. Knockout also causes your melee attacks to count as dealing Arc damage.

The Fragments

Bungie previewed four of the new Arc 3.0 Fragments. There will be significantly more Fragments in the game, but Bungie is keeping the rest of them under wraps.

  • Spark of Beacons: When youre Amplified, Arc special weapon kills create a Blinding explosion.
  • Spark of Resistance: When youre surrounded, you gain increased damage resistance.
  • Spark of Momentum: If you slide over ammo, youll reload your weapon and gain melee energy. Youll gain even more energy when sliding over heavy ammo.
  • Spark of Shock: Your Arc grenades will Jolt enemies.

Arc 3.0 will be released alongside Destiny 2 season 18, which will premiere on August 23 following the Destiny 2 Showcase.

Bungie has updated its article to clarify that the Titans' new Thruster ability requires them to be on the ground rather than in the air. This distinguishes it from the original Destiny's Twilight Garrison.

In the Titan updates section of this article, we have changed the language around Thruster.