In Tower of Fantasy, Simulacra Traits and how they work

In Tower of Fantasy, Simulacra Traits and how they work ...

Simulacra seems to be a straightforward task when you first start unlocking them in Tower of Fantasy. Yet, things start to unlock further on into Tower of Fantasy, such as Simulacra Traits. Here's a handbook explaining how Simulacram Traits work in Tower of Fantasy.

What Are the Benefits of Simulacra in Tower of Fantasy?

Simulacrum Traits are essential passive abilities in Tower of Fantasy that only exist once your Simulacra has reached Awakening Points. For all Simulacra, these two increments are at 1200 and 4000 Awakening Points, and hitting 4000 will upgrade this trait.

These abilities are activated first when you unlock them, but they are not activated automatically. When you give the Simulacra gifts, you earn Awakening Points, and they prefer certain gifts to others, so here are the finest gifts for each Simulacrum.

To activate them, go to the Simulacra screen and click on the Simulacra, which has a trait unlocked. Below Activate will be a toggle button that says Use Simulacrum trait. This must be toggled on to Yes for the trait to work.

Every Simulacra that has a trait must have this toggle, but be sure to read what each trait does, as some traits will only work if certain conditions are met. For example, Crow's toggle is only activated if he is alone in a party.

All SSR Simulacra Traits in Tower of Fantasy

  • 1,200Assistance
    • When Cocoritter uses a support weapon, increase healing effects by 20%.
  • 4,000Trust
    • When Cocoritter uses a support weapon, increase healing effects by 20%. When she uses a support weapon's discharge or weapon skill, increase nearby allies' attack power by 15% for five seconds.
  • When Cocoritter uses a support weapon, increase healing effects by 20%.
  • When Cocoritter uses a support weapon, increase healing effects by 20%. When she uses a support weapon's discharge or weapon skill, increase nearby allies' attack power by 15% for five seconds.
  • When Cocoritter uses a support weapon, increase healing effects by 20%.
  • When Cocoritter uses a support weapon, increase healing effects by 20%. When she uses a support weapon's discharge or weapon skill, increase nearby allies' attack power by 15% for five seconds.
  • 1,200Loner
    • When Crow is not in a team, increase damage dealt by 6% and reduce damage taken by 4%
  • 4,000Silent Night
    • When Crow is not in a team, increase damage dealt by 10% and reduce damage taken by 6%. When Crow enters combat, increase damage dealt by an additional 12% for 12 seconds.
  • When Crow is not in a team, increase damage dealt by 6% and reduce damage taken by 4%
  • When Crow is not in a team, increase damage dealt by 10% and reduce damage taken by 6%. When Crow enters combat, increase damage dealt by an additional 12% for 12 seconds.
  • When Crow is not in a team, increase damage dealt by 6% and reduce damage taken by 4%
  • When Crow is not in a team, increase damage dealt by 10% and reduce damage taken by 6%. When Crow enters combat, increase damage dealt by an additional 12% for 12 seconds.
  • 1,200Fortitude
    • Each time Huma receives damage, gain one Fortitude mark (two if it is fire damage), no more than once per second, to a maximum of 12 stacks.
    • When a weapon skill is activated, all stacks are consumed, generating an HP shield with a strength of 0.4% of max HP times the number of stacks. If this is triggered at maximum stacks, then the calculation is 0.6% of max HP instead.
  • 4,000Iron Screen
    • Each time Huma receives damage, gain one Fortitude mark (two if it is fire damage), no more than once per second, to a maximum of 12 stacks.
    • When a weapon skill is activated, all stacks are consumed, generating an HP shield with a strength of 0.6% of max HP times the number of stacks. If this is triggered at maximum stacks, then the calculation is 0.9% of max HP instead.
  • Each time Huma receives damage, gain one Fortitude mark (two if it is fire damage), no more than once per second, to a maximum of 12 stacks.
  • When a weapon skill is activated, all stacks are consumed, generating an HP shield with a strength of 0.4% of max HP times the number of stacks. If this is triggered at maximum stacks, then the calculation is 0.6% of max HP instead.
  • Each time Huma receives damage, gain one Fortitude mark (two if it is fire damage), no more than once per second, to a maximum of 12 stacks.
  • When a weapon skill is activated, all stacks are consumed, generating an HP shield with a strength of 0.6% of max HP times the number of stacks. If this is triggered at maximum stacks, then the calculation is 0.9% of max HP instead.
  • Each time Huma receives damage, gain one Fortitude mark (two if it is fire damage), no more than once per second, to a maximum of 12 stacks.
  • When a weapon skill is activated, all stacks are consumed, generating an HP shield with a strength of 0.4% of max HP times the number of stacks. If this is triggered at maximum stacks, then the calculation is 0.6% of max HP instead.
  • Each time Huma receives damage, gain one Fortitude mark (two if it is fire damage), no more than once per second, to a maximum of 12 stacks.
  • When a weapon skill is activated, all stacks are consumed, generating an HP shield with a strength of 0.6% of max HP times the number of stacks. If this is triggered at maximum stacks, then the calculation is 0.9% of max HP instead.
  • 1,200Coldblooded Swipe
    • For every seven enemies defeated by KING, restore HP equal to 8% of max HP
  • 4,000Fear Reaper
    • For every five enemies defeated by KING, restore HP equal to 10% of max HP
  • For every seven enemies defeated by KING, restore HP equal to 8% of max HP
  • For every five enemies defeated by KING, restore HP equal to 10% of max HP
  • For every seven enemies defeated by KING, restore HP equal to 8% of max HP
  • For every five enemies defeated by KING, restore HP equal to 10% of max HP
  • 1,200Cool Rose
    • Reduce incoming frost damage by 20%, gain immunity to 'frostbitten' debuff, and reduce frozen duration by 50%.
  • 4,000Frosted
    • Reduce incoming frost damage by 25%, gain immunity to 'frostbitten' debuff, and reduce frozen duration by 50%.
  • Reduce incoming frost damage by 20%, gain immunity to 'frostbitten' debuff, and reduce frozen duration by 50%.
  • Reduce incoming frost damage by 25%, gain immunity to 'frostbitten' debuff, and reduce frozen duration by 50%.
  • Reduce incoming frost damage by 20%, gain immunity to 'frostbitten' debuff, and reduce frozen duration by 50%.
  • Reduce incoming frost damage by 25%, gain immunity to 'frostbitten' debuff, and reduce frozen duration by 50%.
  • 1,200Metamorphosis
    • After summoning an Electrode, deal volt damage equal to 60% of total attack power to all enemies within 30 meters. Heal all allies within range by 120% of attack power.
  • 4,000Sublimation
    • After summoning an Electrode, deal volt damage equal to 100% of total attack power to all enemies within 30 meters. Heal all allies within range by 200% of attack power.
  • After summoning an Electrode, deal volt damage equal to 60% of total attack power to all enemies within 30 meters. Heal all allies within range by 120% of attack power.
  • After summoning an Electrode, deal volt damage equal to 100% of total attack power to all enemies within 30 meters. Heal all allies within range by 200% of attack power.
  • After summoning an Electrode, deal volt damage equal to 60% of total attack power to all enemies within 30 meters. Heal all allies within range by 120% of attack power.
  • After summoning an Electrode, deal volt damage equal to 100% of total attack power to all enemies within 30 meters. Heal all allies within range by 200% of attack power.
  • 1,200Trickery
    • Grant one stack of Concentration for every four seconds where Samir receives no damage. Each stack increases Samir's damage by 3%, and the maximum number of stacks is four. Samir loses one stack per second after getting hit.
  • 4,000Shadow
    • Grant one stack of Concentration for every four seconds where Samir receives no damage. Each stack increases Samir's damage by 4%, and the maximum number of stacks is five. Samir loses one stack per two seconds after getting hit.
  • Grant one stack of Concentration for every four seconds where Samir receives no damage. Each stack increases Samir's damage by 3%, and the maximum number of stacks is four. Samir loses one stack per second after getting hit.
  • Grant one stack of Concentration for every four seconds where Samir receives no damage. Each stack increases Samir's damage by 4%, and the maximum number of stacks is five. Samir loses one stack per two seconds after getting hit.
  • Grant one stack of Concentration for every four seconds where Samir receives no damage. Each stack increases Samir's damage by 3%, and the maximum number of stacks is four. Samir loses one stack per second after getting hit.
  • Grant one stack of Concentration for every four seconds where Samir receives no damage. Each stack increases Samir's damage by 4%, and the maximum number of stacks is five. Samir loses one stack per two seconds after getting hit.
  • 1,200Security Alert
    • When Shiro uses a weapon or discharge skill, increase all attack power by 10% and physical attack power by an additional 7%, for eight seconds. Cooldown is 16 seconds.
  • 4,000Red Alarm
    • When Shiro uses a weapon or discharge skill, increase all attack power by 16% and physical attack power by an additional 10%, for eight seconds. Cooldown is 16 seconds.
  • When Shiro uses a weapon or discharge skill, increase all attack power by 10% and physical attack power by an additional 7%, for eight seconds. Cooldown is 16 seconds.
  • When Shiro uses a weapon or discharge skill, increase all attack power by 16% and physical attack power by an additional 10%, for eight seconds. Cooldown is 16 seconds.
  • When Shiro uses a weapon or discharge skill, increase all attack power by 10% and physical attack power by an additional 7%, for eight seconds. Cooldown is 16 seconds.
  • When Shiro uses a weapon or discharge skill, increase all attack power by 16% and physical attack power by an additional 10%, for eight seconds. Cooldown is 16 seconds.
  • 1,200Rainstorm
    • Gain one stack of Fierce Strike per second, each time Tsubasa deals damage. Each stack increases attack power by 0.5%, for a maximum of 12 stacks. This effect lasts for 30 seconds.
  • 4,000Raging Waves
    • Gain one stack of Fierce Strike per second, each time Tsubasa deals damage. Each stack increases attack power by 0.6%, for a maximum of 30 stacks. This effect lasts for 30 seconds.
  • Gain one stack of Fierce Strike per second, each time Tsubasa deals damage. Each stack increases attack power by 0.5%, for a maximum of 12 stacks. This effect lasts for 30 seconds.
  • Gain one stack of Fierce Strike per second, each time Tsubasa deals damage. Each stack increases attack power by 0.6%, for a maximum of 30 stacks. This effect lasts for 30 seconds.
  • Gain one stack of Fierce Strike per second, each time Tsubasa deals damage. Each stack increases attack power by 0.5%, for a maximum of 12 stacks. This effect lasts for 30 seconds.
  • Gain one stack of Fierce Strike per second, each time Tsubasa deals damage. Each stack increases attack power by 0.6%, for a maximum of 30 stacks. This effect lasts for 30 seconds.
  • 1,200Accurate Calculation
    • When Zero uses a weapon skill, reduce relic cooldown time by 1.5 seconds. Can only activate once per five seconds per weapon.
  • 4,000Overall Planning
    • When Zero uses a weapon skill, reduce relic cooldown time by three seconds. Can only activate once per five seconds per weapon.
  • When Zero uses a weapon skill, reduce relic cooldown time by 1.5 seconds. Can only activate once per five seconds per weapon.
  • When Zero uses a weapon skill, reduce relic cooldown time by three seconds. Can only activate once per five seconds per weapon.
  • When Zero uses a weapon skill, reduce relic cooldown time by 1.5 seconds. Can only activate once per five seconds per weapon.
  • When Zero uses a weapon skill, reduce relic cooldown time by three seconds. Can only activate once per five seconds per weapon.

All SR Simulacra Traits in Tower of Fantasy

  • 1,200Valor
    • When Bai Ling puts away the Glider or Jetboard relics, she gets an 8% speed increase for 12 seconds, with a 60 second cooldown.
  • 4,000Resoluteness
    • When Bai Ling puts away the Glider or Jetboard relics, she gets a 15% speed increase for 12 seconds, with a 60 second cooldown.
  • When Bai Ling puts away the Glider or Jetboard relics, she gets an 8% speed increase for 12 seconds, with a 60 second cooldown.
  • When Bai Ling puts away the Glider or Jetboard relics, she gets a 15% speed increase for 12 seconds, with a 60 second cooldown.
  • When Bai Ling puts away the Glider or Jetboard relics, she gets an 8% speed increase for 12 seconds, with a 60 second cooldown.
  • When Bai Ling puts away the Glider or Jetboard relics, she gets a 15% speed increase for 12 seconds, with a 60 second cooldown.
  • 1,200Uprightness
    • When teamed up with Echo, other allies within ten meters gain a 4% damage boost
  • 4,000Determination
    • When teamed up with Echo, other allies within ten meters gain a 6% damage boost
  • When teamed up with Echo, other allies within ten meters gain a 4% damage boost
  • When teamed up with Echo, other allies within ten meters gain a 6% damage boost
  • When teamed up with Echo, other allies within ten meters gain a 4% damage boost
  • When teamed up with Echo, other allies within ten meters gain a 6% damage boost
  • 1,200Fast Mode
    • When Ene swims, climbs, or glides, reduce endurance consumption by 12%.
  • 4,000Beyond Limits When Ene swims, climbs, or glides, reduce endurance consumption by 20%.
  • When Ene swims, climbs, or glides, reduce endurance consumption by 12%.
  • When Ene swims, climbs, or glides, reduce endurance consumption by 12%.
  • 1,200Pedal to the Metal
    • When Hilda uses aTower of Fantasy vehicle, increase speed by 7%.
  • 4,000Full-Speed Drifting
    • When Hilda uses a vehicle, increase speed by 10%.
  • When Hilda uses aTower of Fantasy vehicle, increase speed by 7%.
  • When Hilda uses a vehicle, increase speed by 10%.
  • When Hilda uses aTower of Fantasy vehicle, increase speed by 7%.
  • When Hilda uses a vehicle, increase speed by 10%.
  • 1,200Revival
    • When Pepper spends satiety to restore HP, increase restoration effects by 100%
  • 4,000Source
    • When Pepper spends satiety to restore HP, increase restoration effects by 200%
  • When Pepper spends satiety to restore HP, increase restoration effects by 100%
  • When Pepper spends satiety to restore HP, increase restoration effects by 200%
  • When Pepper spends satiety to restore HP, increase restoration effects by 100%
  • When Pepper spends satiety to restore HP, increase restoration effects by 200%