Cult of the Lamb is a game that combines action roguelike elements with a city-builder element. Despite its cute trappings, the game can become a bit confusing, at least for me.
Give both parts of the game equal attention
Cult of the Lamb is essentially split into two sections; the first is the city-building part, where you construct structures and cater to your diverse population, all of whom are anthropomorphic animals (and members of your cult). The second is the dungeon-crawling section, where you hunt down old gods in a quest to gather resources for your newly established town.
Explore every chamber
Cult of the Lumb is the first syllabus item for Roguelikes 101: Explore every single screen before continuing on. You may find tarot cards that boost your stats for the duration of your run. You might even discover a new weapon. All of the stuff is useful, but really, youre exploring for one thing.
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Almost everything turns into resources
The only way to get as many resources as possible, and of as wide a variety as possible, is to smash literally everything you see. Large shrubs and trees can naturally produce grass, which is a major source of food, fertilizer, and even buildings. Skeletons can also be used for various rituals, such as cooking.
Dying doesnt wipe out your haul
When you die in a roguelike, you lose everything you have earned and start from scratch. In Cult of the Lamb, youll preserve 75 percent of the resources you find during a crusade. However, if you happen to stumble upon an upgrade that will allow you to keep everything you have discovered upon death, it's always worthwhile to explore every room!
You cant finish a region in one go
The Burton-esque Darkwood, the watery Anchordeep, and the scary AF Silk Cradle are four regions in which youll need to complete many crusades in each one. (Although, you need a set number of followers before you can initial access each region. But if your flock falls below that threshold, then you're good to go.)
You can turn down the shaking
The camera shakes when you hit the screen in Cult of the Lamb. You can modify this a bit by opening the settings, going to the accessibility menu, and changing the screenshake sensitivity setting. (Ive found 75 percent to be the sweet spot where you still see some shake, but not enough that it throws you off.) Both are useful if you're finding the visuals to be difficult to understand.
Nab your devotion before starting crusades
The giant pillar in the center of your town will invoke your devotion, and you can receive divine intervention (aka, unlock a new type of building to construct) at the shrine. It's best to empty it before going out on a crusade. Later, you can build mini-shrines that can be used as overflow.
Build a farm ASAP
The most important thing to keep an eye on is hunger. Start with the farmer station, where you should place a series of farm plots (meant to plant seeds), a scarecrow (allows you to store seeds earned on crusades), and a fertilizer silo (where you should direct one of your followers to tend farms).
Note: However, you will still need to prepare meals manually.
Then build these
After youve created a small farm, youll want to focus on a number of other helpful divine interventions:
- Outhouse: Once youve built an outhouse, your followers should no longer relieve themselves all over your god-given parcel of land.
- Shelter: Its essentially just an upgrade of the standard sleeping mat, but it falls apart with way less frequency, so you neednt constantly waste resources (and time, lifes most precious resource) rebuilding things youve already built. Less essential. More a matter of convenience.
- Stone mine and lumberyard: You can get a stone of lumber and stone on crusades. But if you make these two buildings, your followers will generate the resources automatically, which allows you to focus on finding other important resourceslike grass and boneswhile crusading.
- Prison: This is really some stocks, into which you can put a dissenting follower, then re-educate them over a couple of days until they worship you properly again.
Grow Camellia as soon as you can
To construct a medical tent, youll need Camellia flowers. They can take as many as 15 days to flower, and theyll likely arrive just outside the town.
Dont forget your daily activities
If you dont want to lose your XP, you may be able to sing a sermon from the altar in the temple once a day. For instance, you can give a tithe to earn two pieces of gold from every follower. Or you can inspire others to grow their individual level, which adds to the fun factor.
Tasks are marked by a black cloud
If there's something you need to do with a particular structure, it's easy to tell: It'll be surrounded by an inky black cloud. That means it has a task to take care of.
Invest in Sustenance first
As you defeat mini-bosses and establish rapport with your cultists, youll earn parts of a commandment stone. For every three pieces you earn, youll earn a full stone and will be able to declare a new doctrine, a rule all of your followers must abide by. The second one you should invest in is Sustenance. It's very easy to activate (unless you have the cheaper rituals divine inspiration) and you'll instantly fill up your hunger meter for all of your
Then go into Law and Order
The ascending ritual of the Law and Order doctrines allows you to get rid of a dissenting followersomeone who has lost faith in you as a leader and is trying to persuade the rest of your flock to do the same. They may also lose faith if you continue to follow your lead.
Youve gotta commit to doctrines
Every time you make a new doctrine, you have to choose between two options. The Feast ritual is suitable for almost all situations, but the rest of the choices are dependent on playstyle and preference. (You may view your doctrines at the altar.)
Fleece of the Fates is the best fleece
After you complete a few side quests, youll earn holy talisman pieces. When equipped, a fleece will grant you both a buff and a debuff. The best one is the Fleece of the Fates, which prevents you from finding any more during the crusade.
Yes, time still passes while youre fighting
When you're on a mission, time continues to pass, and your followers can still age, eat, and die. Be careful that your flock is safe before you enter the dungeons, and there's a unlockable skill that allows you to flee the scene in case of an emergency.
Unlock the body pit
You should not do it immediately, but instead focus on unlocking the body pit in the divine intervention menu. (Old age strikes cultists, too.) If you leave their corpses lying around, theyll infect the rest of your followers with illness, which can cause them to die. Wait, were you gonna go with the other option? Eating them??? A member of your loyal flock???