Splatoon 3 Will Be Using Nintendo's In-House Server System

Splatoon 3 Will Be Using Nintendo's In-House Server System ...

Fans are more eager than ever to see how the third ink-fest will be played online, thanks to @OatmealDome's innovative in-house server system (thanks, Nintendo!).

After Monster Hunter Rise and Pokemon Legends: Arceus, Splatoon 3 is the third game to use NPLN, Nintendo's in-house server system. Both previous Splatoon games used NEX, a framework that began on the 3DS and later powered a few launch apps such as your Friends List.

This will be used in large part to enhance some of the game's new Lobby features, but it will also assist in the series' peer-to-peer play. NPLN will try to match based on player latency and can act as a go-between if two consoles can't connect due to the NAT types.

Splatoon 3 will be based on AMD FidelityFX Super Resolution 1.0, which was most recently used in Nintendo Switch Sports. This upscaling technique utilizes spatial upscaling, which allows for improved in-game performance and framerate while keeping the game looking as smooth as possible.

  • Further reading - Nintendo Could Be Using AMD's FidelityFX Super Resolution To Boost Switch Performance

Since those were great improvements for Splatoon 3, the server system seems to have worked wonders for Monster Hunter in particular, and AMD FidelityFX will continue to keep those Tricolor Turf Wars under control. The test will be on Saturday when the Splatfest World Premiere takes place!

Splatoon 3 will be released on the 9th of September, so make sure you grab that free demo to get ready for the first Splatfest!

What do you think of the server news? Do you expect Splatoon's online play to improve? Let us know!

[source twitter.com, via gonintendo.com]