Destiny 2's Sundering Glare Mod Explained

Destiny 2's Sundering Glare Mod Explained ...

In the TWAB published on August 18, 2022, Bungie reveals the Season 18 Seasonal Artifacts. Guardians everywhere are like children studying and contemplating how certain Mods might interact with one another. One mod that has returned from seasons passed is Sundering Glare.

Destiny 2's Sundering Glare Mod Explained and How to Get It

Sundering Glare is a returning Class item Mod. Previously it cost six energy points. According to its description, "Rapid precision strikes against distant adversaries weaken them for a short duration."

All Season 18 Artifact Mods

  • First Row
    • Overload Bows (Arms)
    • Unstoppable Pulse Rifles (Arms)
    • Anti-Barrier Scout Rifles (Arms)
    • Anti-Barrier Auto Rifles (Arms)
    • Unstoppable Shotguns (Arms)
  • After two perk choices
    • Scout Rifle Loader (Arms)
    • Sword Ammo Scavengers (Legs)
    • Machine Gun Holster (Legs): Gradually reloads stowed Machine Guns over time. Stacks.
    • Scout and Sniper Targeting (Head)
    • Bottomless Bounty 1 (Head): Improves two Origin Perks.
  • After four perk choices
    • Glaive Loader (Arms)
    • Focusing Strike (Arms): Causing damage with a melee ability grants class ability energy.
    • Combo Arc + Solar Resist (Chest)
    • Machine Gun Ammo Scavenger (Legs)
    • Bottomless Bounty 2 (Head): Improves two Origin perks.
  • After eight perk choices
    • Overload LMG (Arms): Uninterrupted fire from equipped Machine Guns will stun enemies with a beam that delays energy regeneration and reduces enemy damage output. Strong against Overload Champions.
    • Anti-Barrier Snipers (Arms)
    • Bad Amplitude (Class): Damaging a Champion with an Arc ability causes the Champion to become jolted.
    • Surge Detonators (Class)
    • Inferno Whip (Class)
  • After 10 perk choices
    • Thunderous Retort (Class): Arc Supers do more damage when cast while in critical condition or while amplified.
    • Hype Train Conductor (Class): +2 seconds to amplified timer. Stacks.
    • Trace Evidence (Class): Precision hits on Arc rebuffed targets will generate Ionic Traces.
    • Lightning Strikes Twice (Class)
    • Sundering Glare (Class)
  • Overload Bows (Arms)
  • Unstoppable Pulse Rifles (Arms)
  • Anti-Barrier Scout Rifles (Arms)
  • Anti-Barrier Auto Rifles (Arms)
  • Unstoppable Shotguns (Arms)
  • Scout Rifle Loader (Arms)
  • Sword Ammo Scavengers (Legs)
  • Machine Gun Holster (Legs): Gradually reloads stowed Machine Guns over time. Stacks.
  • Scout and Sniper Targeting (Head)
  • Bottomless Bounty 1 (Head): Improves two Origin Perks.
  • Glaive Loader (Arms)
  • Focusing Strike (Arms): Causing damage with a melee ability grants class ability energy.
  • Combo Arc + Solar Resist (Chest)
  • Machine Gun Ammo Scavenger (Legs)
  • Bottomless Bounty 2 (Head): Improves two Origin perks.
  • Overload LMG (Arms): Uninterrupted fire from equipped Machine Guns will stun enemies with a beam that delays energy regeneration and reduces enemy damage output. Strong against Overload Champions.
  • Anti-Barrier Snipers (Arms)
  • Bad Amplitude (Class): Damaging a Champion with an Arc ability causes the Champion to become jolted.
  • Surge Detonators (Class)
  • Inferno Whip (Class)
  • Thunderous Retort (Class): Arc Supers do more damage when cast while in critical condition or while amplified.
  • Hype Train Conductor (Class): +2 seconds to amplified timer. Stacks.
  • Trace Evidence (Class): Precision hits on Arc rebuffed targets will generate Ionic Traces.
  • Lightning Strikes Twice (Class)
  • Sundering Glare (Class)
  • Overload Bows (Arms)
  • Unstoppable Pulse Rifles (Arms)
  • Anti-Barrier Scout Rifles (Arms)
  • Anti-Barrier Auto Rifles (Arms)
  • Unstoppable Shotguns (Arms)
  • Scout Rifle Loader (Arms)
  • Sword Ammo Scavengers (Legs)
  • Machine Gun Holster (Legs): Gradually reloads stowed Machine Guns over time. Stacks.
  • Scout and Sniper Targeting (Head)
  • Bottomless Bounty 1 (Head): Improves two Origin Perks.
  • Glaive Loader (Arms)
  • Focusing Strike (Arms): Causing damage with a melee ability grants class ability energy.
  • Combo Arc + Solar Resist (Chest)
  • Machine Gun Ammo Scavenger (Legs)
  • Bottomless Bounty 2 (Head): Improves two Origin perks.
  • Overload LMG (Arms): Uninterrupted fire from equipped Machine Guns will stun enemies with a beam that delays energy regeneration and reduces enemy damage output. Strong against Overload Champions.
  • Anti-Barrier Snipers (Arms)
  • Bad Amplitude (Class): Damaging a Champion with an Arc ability causes the Champion to become jolted.
  • Surge Detonators (Class)
  • Inferno Whip (Class)
  • Thunderous Retort (Class): Arc Supers do more damage when cast while in critical condition or while amplified.
  • Hype Train Conductor (Class): +2 seconds to amplified timer. Stacks.
  • Trace Evidence (Class): Precision hits on Arc rebuffed targets will generate Ionic Traces.
  • Lightning Strikes Twice (Class)
  • Sundering Glare (Class)