Thymesia takes the best Soulsborne materials for a winning combination Review

Thymesia takes the best Soulsborne materials for a winning combination Review ...

Thymesia does not hide its influences: it is attempting to recreate the atmosphere, exploration, and combat of FromSoftware's Soulsborne series. In an age when fresh ideas are rare, combined ideas are common, this game combines the mechanics of Demons Souls, Bloodborne, and Sekiro: Shadows Die Twice.

Go climb a tree

The Hermes Kingdom is a vast open space, with the poorer people relegated to the dusty roots. A plague has decimated the kingdom, forcing alchemists to perform blood tests to combat the disease. It's a fine example of why this world appears the way it does.

Every level of Thymesias is presented as a collection of Corvus memories, slowly filling in the gaps of what happened to Hermes Kingdom. Each stage grants you Memory Shards, which serve as experience points.

Corners and connections

As you climb the great tree, youll discover four total stages, each one a separate level, in the same way as Demons Souls presents its individual Archstones. Along the way, youll discover shortcuts that make it much easier to return to where you left off. Although traps appear after the first level, they do not work.

Despite this, levels are still well-organized. I felt a sense of achievement when I unlocked shortcuts and saw how the different passages connected. Aesthetically, they all have completely different looks and feel too. Two of my favorites features the roots of the tree, covered with circus tents and paraphernalia, and a dense library flooded with blood.

Once you have completed a level, you may return to take on sub-missions. They may give you the goal of collecting a certain item or facing another boss, but in all cases, they are fresh takes on the same stage. Sub-missions also open up previously locked passages, allowing you to explore whole sections of the level you hadn't seen before.

The dance of combat

The presentation of each stage is good, but the battles you encounter in each level are where Thymesia really shines. Both enemies can recover health, and they must be dealt with a final blow if they continue to fight. Corvus is armed with a saber and a set of claws to do this.

This allows for creative combos that work perfectly and feel amazing when pulled off. I particularly like the rushdown jump counter that is clearly inspired by Sekiros mikiri, which made every combat feel more like a dance than a chore. Certain enemy strikes will glow a green or red color, indicating that they cant be blocked or countered.

Spread the infection

Corvus can also use their claws to reassault opponents, giving you even more weapons to spice up combat. From a knife to a shield to a miasma that lets you dodge in a misty cloud, there are many new weapons to unlock and equip permanently.

The Thymesia bosses are great challenges to overcome, from basic soldiers to big mini-bosses to end-level bosses. However, boss fights are also a distraction from the gameplay.

The verdict

Thymesia wears its influences on its sleeves, and the rest of its outfit screams we want to make a Dark Souls game. Even the messages that appear when you activate a checkpoint or die in combat have similar fonts and colors. Yet it feels acceptable in this instance, because despite the obvious influences or borderline copycat mechanics, the result is a very enjoyable game.

The narrative and level structure of Thymesia are both interesting, telling the story through the vehicle of forgotten memories. It offers well-crafted stages with not only good floor plans, but also interesting visuals. Your enemies and bosses will force you to combine your standard attacks, claw swipes, and Plague Weapons in a way that leads to satisfying rhythms.

Final Score:

8 / 10

+Levels are well laid out and aesthetically designed
+Sub-missions and shortcuts make revisiting levels worth it
+Combat is full of gratifying counters and combos
Lack of voice acting detracts from boss battles
Traps disappear after the first level