The fairy is a sort of monster. The Germanic erlking can stab a kid with its claws, and Elden Rings Malenia is known as one of the most dangerous creatures FromSoftwares ever created.
Fairies were something I wanted to attract and, if I was dedicated enough, would one day become. With the dedication of a small scholar, I read children's books on how to attract fairies to your yard.I had never considered the magical properties of a bottle cap filled with sugarand swung around a silver wand trailing beads.
I saw fairies as natural extensions of nature's mercuriality, and thus, of myself as a fickle five-year-old with arms too chubby and useless to keep me from feeling sad. But they commanded their delicate, flowery bodies with dignity and a lousy, dark bite.
The Great Fairy, a video game fairy I encountered in the 2006 action-adventure game The Legend of Zelda: Twilight Princessa, was very docile. Or, not docile, buther eyes were teary and sore when she gazed down in that fountain and praised Link.
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Ciela, Leaf, and Neri, who appear to be Links companions, were also surprising to me. Not in her bubbling near brooks or playing practical jokes, but in her life-changing journal Fairyopolis, published posthumously in 2005,
As I got older, social expectations began to creep in, and I began to see video games as just that, like most older brothers and male classmates did after school. These expectations convinced me that the video game fairy role could only be that of a mere companion. To me, this acceptance was based on truth.
Brentilda in 1998's Banjo-Kazooie, Ribbon in 2000s Kirby 64: The Crystal Shards, and Stella in 2010s Dragon Quest IX, all proved that fairy women in games were destined to fill only minor roles, such as informant and background healer, only to have their interesting wings clipped. They instead remain stuck to their new, unnatural environment, a male protagonist.
The golden toes of Elden Rings Malenia rise into this stolen bag of baggage. However, Elden Ring brilliantly differs from expectations, making Malenia a striking contrast to the fairytales that preceded her.
Malenia, Norway's leader of battle-tattered souls, looks like war. She plays like it, too. Between her legendary Waterfowl Dance, a legendary slashing assault that has been described as undodgeable, Malenia has been unofficially coronated FromSoftwares hardest boss. If she werent, players would spend countless hours beating her.
Malenia is made strong not despite her fairy-like appearance. She is not confined to her true, brutal nature, as William Butler Yeats describes her fairy princess Niamh in her epic poem The Wanderings of Oisin.
Malenia is a woman who wants to steal your essence with rot and steal your essence with pleasure, much like how disfigured European changelings traded themselves out for the purity of human existence or how Robert Kirk, a 17th century fairy scholar, died as a result of being taken by the creatures. This is how I became a video game fairy after reading this book.
Malenia, Blade of Miquella, is a video game that has one problem (there always is). They just cant help themselves, can they? On paper, this frightening fairy is only a companion, no more than a distraction for her sleeping, twin brother Miquella.
Miquella is absent from gameplay, unlike Link or the protagonist of Dragon Quest IX. She is a championperhaps her hero, but nonetheless a winner in her own right and her existence opens the door to other female video game characters. I would agree that women in games can be beautiful, and frightening, and rotten to the core.