The Mosaic update for EVE Online has been activated, and a world of open-ended opportunities awaits

The Mosaic update for EVE Online has been activated, and a world of open-ended opportunities awaits ...

CCP has released an upgrade to EVE Online after the Mosaic release, bringing a number of new features to the persistent universe. These include a huge variety of paint job patterns for ships to help you stand out from the crowd of identical cruisers, and a new open-ended opportunities system for new players to explore the EVEs universe.

The key ones are:

  • Permanent ship skins with over 100 gorgeous patterns give players a new way to customize their EVE Online experience
  • A new, more open-ended opportunities system for new players to discover the universe
  • Cruiser-sized burner missions offer serious PvE challenges to those daring enough to accept
  • New assembly effects for structures in space
  • Balancing to nullsec and lowsec ores
  • New forcefield efffects for control towers
  • Tech 3 destroyer rebalance
  • Improved corporate role management interface
  • Two-factor authentication for account security
  • Nullsec infrastructure improvements
  • Balancing of battlecruiser warp speeds
  • Updates to the sensor overlay

CCP's new EVE Updates website provides a more visual representation of the changes, which will continue to add new sections as EVE receives more updates.

The full, detailed patch notes are as follows:



  • Cider Upgrade for Mac Clients
  • New anchor and unanchor effects for deployable structures
  • V3 Asset Updates for all Player Owned Starbase (POS) structures
  • New POS Force Field Effect
  • Damage Control Icon redesign

Localization: What You Will Need to Know

  • FR: Vagabonds has been changed back to Drifters
  • FR: Talwar and Onyx bonuses have been updated in ISIS
  • FR, DE & RU: defect fixes and terminology issues resolved


  • The penalty for fitting warp rigs has been changed from CPU capacity to signature radius
  • The Entosis Link can now be manufactured


  • Corporation adverts can now specify minimum skill points.
  • The basic tutorial (up to Career agents) has been completely removed and replaced with the Opportunities system. For more information please read this Dev Blog.
  • This includes tutorial pop up windows that occurred during the career agents missions
  • Opportunities content will be enabled for all players including veteran players
  • The Opportunity system includes a number of tasks that can be undertaken in any order at any time
  • Opportunities can be viewed and navigated via the Opportunities map, accessible via a button on the Neocom
  • The Opportunities panel is available by default as part of the Info Panels to the left of the screen

Missions & NPCs:

  • Two new Level 4 Burner Missions have been added. These missions allow certain medium sized ships entry and are completely optional, with no penalty for declining

Science & Industry: What's New

  • The Zydrine and Megacyte consumption of almost all blueprints have been doubled.
  • The compositions of several ore variations have been adjusted. Their new values are:

Arkonor: What is the value of having a laptop?

22000 tritanium

Mexallon: 2500

320 megacyte

Bistot: What's the deal with that?

12000 Pyerite

450 zydrine

100 Megacytes

Crokite: What's the deal?

21000 tons of tritanium are expected.

760 Nocxium

135 zydrine

Dark Ochre: The Realm

10000 tonnes of tritanium

1600 isogen.

120 mg of Nocxium

Gneiss: What is the difference?

2200 Pyerite

Mexallon: 2400

300 gallons of Isogen

Spodumain: What is the definition of Spodumain?

56000 tritanium

12050 Pyerite

2100 Mexallon

450 nm Isogen

Mercoxit: What's the difference between the two?

300 years ago, Morphite

Hedbergite: What is the meaning of that?

1000 years of Pyerite

200 gallons of Isogen

100 mg of Nocxium

19 Zydrine

Hemorphite: A New Concept

2200 tertium

Isogen: 100

120 ncxium

15 Zydrine

Jaspet: Thank you for your time.

350 PSI Mexallon

75 nocxium

8: Zydrine

The ore compositions of the Mining Anomalies generated by the Ore Prospecting Array upgrade have been altered to better reflect industry average mineral usage.

Ships: What Are They?

The Confessor and Svipul Tactical Destroyers have been rebalanced, and their build components have been changed.


+50% Small Energy Turret Damage in a New Role Bonus

6 (-1) highslots

4 (-2) turbines

Powergrid: 62 (-18)

CPU: 180 (-10)

Max Velocity: 235 (-45)

Mass: 2,000,000 kg (-400,000 kg)

Inertia: 2.7 (+0.55)

Shield Recharge Time: 800s (+175s)

Recharge Time for the capacitor: 320s (+20s)

Svipul: How to Use It

New Role Bonus: +50% Small Projectile Turret Damage

6 highslots (-1)

4 (-2) turbines

59 (-19) Powergrid

CPU: 205 (-10)

Max Velocity: 230 (-60)

Mass: 1,500,000 (-400,000)

Inertia: 3.5 (+0.85)

Recharge Time for Shields: 800s (+175s)

Capacitor Recharge Time: 240s (+15s)

  • Material Requirements have been changed: +1 to each of Electromechanical Interface Nexus, Fullerene Intercalated Sheets, Optimized Nano-engines, Reconfigured Subspace Calibrator, Self-Assembling Nanolattice, Warfare Computation Core
  • Battlecruiser and Command Ship warp speed and acceleration have been increased by approximately 8%

Structures and Deployables:

  • The volume of Infrastructure Hubs and Infrastructure Upgrades have been reduced:
  • Infrastructure Hubs: 60,000 m3
  • Military/Industrial upgrades: From 5,000 m3 to 60,000 m3 (depending on the level)
  • Strategic Upgrades: 200,000 m3
  • Infrastructure Upgrades may now be manufactured from blueprints.
  • Structures may now be deployed to space from ship Fleet Hangars
  • The rate at which mining accumulates Sovereignty Industrial Index points has been greatly increased
  • The rate at which killing NPCs accumulates Sovereignty Military Index points has been greatly increased

User Interface:

  • Added Opportunities button to Neocom menu.
  • Fittings dropped into market quickbar will now include numbers for quantity of each module.
  • New Map: added factional warfare and sovereignty color filters.
  • New Map: double-clicking map header will now toggle full screen mode.
  • New Map: added functionality for location names to be drag dropped from dropdown lists inside the map.
  • New Map: added Recent filters to top of filter menu.
  • New Map: Probing added double click on probe result to focus map.
  • Skill queues can now be imported from clipboard.
  • Added tooltip to custom probe formation button in probing window.
  • Fitting window will remain open during docking and undocking
  • Top level icons for Control Tower, Storage Group, and Starbases have been updated in the inventory window
  • The notification coming up when unanchoring Personal Hangar Arrays should now properly mention this action will also delete items belonging to other corporation members housed inside the structure.
  • Sensor Overlay graphics updated.
  • Sensor Overlay only does a 360 sweep when first entering a solar system and no longer repeats.
  • When the Sensor Overlay is turned off nothing will appear in the space scene and the compass becomes more transparent.
  • Role management UI has been restructured. More information can be found in this dev blog.
  • (Added April 28) Titles are no longer publicly displayed in the Show Info window of a character, allowing corps to use them without leaking sensitive data.
  • SKINs (Super Kerr-Induced Nano-coating) System:
  • The Ship Paint Pilot Program is being superseded by the new SKIN system, which adds licenses for a ship that can be applied to the character.
  • A new tab has been added to the Character Sheet that lists all available SKINs and which are active for the character.
  • Ship preview window has a left-side panel with all available SKINs for the given ship and allows the player to preview the SKIN.
  • Applied SKINs are saved per ship, so each ship of the same type that a player boards will activate his active SKIN license.
  • A new option has been added under the Display & Graphics > Effects section that allows you to disable SKIN effects from other ships in Space.
  • A new Skin tab has been added to the ships Show Info window showing all available Skins for that ship.
  • Fitting Window has a new left-hand panel with a list of all SKINs that are available for the active ship. Player can apply and preview Skins in his active ship.
  • Current Ship Paint Pilot Program ships will be converted to a SKIN license and a base ship of the same type.
  • The fitting window and preview window have an easy access to the NES store to purchase SKINs.
  • More information about the feature and the conversion can be found in this dev blog.



  • Standard containers in space are now also cleaned up during some downtimes, same as other space junk.
  • Fixed corporation ad searching not showing ads from the largest corps in the game.
  • Fixed an issue where right clicking + show info on any recruiter in recruitment ads with multiple recruiters always showed the info for the last recruiter
  • Fixed an issue where non-double clicks could be incorrectly interpreted as move commands.
  • Fixed an issue causing inconsistencies in combat logs.
  • Changed meta level of Plough Heavy Capacitor Booster from 7 to 6.
  • Changed Mjolnir Rage blueprint rocket fuel requirement from 8 to 6 as per other rockets.
  • Cynosural fields may no longer be lit within the potential forcefield range of an Anchored, Online or Reinforced starbase, whether the forcefield is active or not.


  • Realigned default camera FOV after pod death
  • Adjusted cloaking effect to work correctly with the new map.
  • Corrected Loyalty Point Store blueprint icons.
  • Resolved an issue whereby resizing 3D Preview windows would break the render and crash Mac clients.
  • Removed scleral discoloration for Low Quality Characters on Mac clients.
  • Fixed CR line breaks incorrectly being interpreted by Mac clients.
  • Prevented Mac client graphical corruption by clamping AntiAliasing to Disabled

Localization: What's the Difference Between the Two?

  • Fixed station panel button labels appearing incorrectly on localized clients.

Missions & NPCs:

  • A typo in the mission Right to Rule has been fixed.
  • A naming error with the Mineral Container item has been fixed
  • A typo in the Shadow Serpentis Fleet Staging Point combat site has been fixed.
  • A grammatical error in the description of Obsidian Ochre has been fixed.
  • A grammatical error in the mission Athran Exigency (1 of 5) has been fixed.
  • Long waits in between waves in the combat mission Technological Secrets 1 of 3 have been lowered.
  • A visual issue during the A Better World mining mission has been fixed.
  • A despawning issue with the Minmatar Contracted Bio-Farm combat site has been fixed.
  • Some objects that caused collision issues within the combat site Serpentis Watch have been repositioned.
  • A despawning issue with the Serpentis Drug Outlet combat site has been fixed.
  • A completion issue with the Minmatar epic arc mission Heresiology has been fixed.
  • Missing icons on the warp in messages for Rich and Potent mining sites have been reintroduced.
  • Prospect frigates can now enter the Rogue Drone Asteroid Infestation and Chemical Yard sites.
  • Lime Cytoserocin damage clouds are now correctly named.


  • Fixed text errors in the following missions: A Greener World, Honor, A Better World.
  • Fixed local chat channel member list sometimes not properly updating colortags that have expired.
  • Drifter and Circadian Seeker loot table re-balance
  • Further iteration on NPC AI behaviours

Science & Industry: A Guide to the Future

  • Prospect blueprint copies are correctly show now a Tech 2 meta level.

Corporations and Alliances: How Do They Work?

  • Adding a clearer error message when attempting to withdraw a characters application to a corporation that has been closed.
  • Fixed an issue where a new corporation member could be added to the member list three times.

User Interface:

  • New map: the Pirate and Police filter now properly shows numerical data upon hover over.
  • New map: fixed the avoidance systems filter not updating without closing and reopening map.
  • New map: fixed an issue which could cause the map (in windowed mode) to stick to the cursor.
  • New Map: the map will now properly remember its position and angle after being closed and reopened.
  • New Map: changed it so that the Neocom is not displaced when map is docked to the same side as the Neocom.
  • New Map: Fixed incorrect appearance of some jump bridge lines
  • New map: the map now remembers if you are in a wormhole when reopened.
  • Fixed the autocomplete dropdown menu breaking in the Save Location window.
  • Fixed corporation advertisement windows breaking when resized.
  • Fixed an issue which could cause the station panel to disappear.
  • Changed planet density units in show info window from g/cm3 to kg/m3.
  • Added missing traits description for Revenant: this ship class is only capable of carrying fighters and fighter bombers in its drone bay.
  • Added Open to radial menu for freight containers in space.
  • Loading bar fills correctly with UI scaling
  • Team notifications have been removed from the Notifications Settings
  • Module icons will no longer periodically appear over the 3D preview in the Industry window
  • Item Filter window no longer has the Filter name field populated with the text, window, by default
  • Bottom segment of Factional Warfare window is now properly aligned with the rest of the window
  • Tech II transverse bulkhead blueprints are now properly filtered by tech II inventory filters
  • Used with tab no longer shows incompatible charges
  • Elite Drone AI is now available on the Market under Materials > Faction Materials > Rogue Drones category
  • Time Dilation no longer causes info panels to be delayed when opening
  • Attempting to minimize the chat window while loading into the game will no longer break the minimize button
  • Jump Fatigue and aggression timers no longer have artifacts in the icons
  • Ascendancy implants and polarized weapons are now properly sorted by tech levels when using custom made filters.
  • Fix for Elite Drone AI not sorted into the proper group in the Industry UI
  • Mastery skill counter no longer disappears after expanding and collapsing the window
  • The HUD is no longer hidden or moved when controlling POS weapons. The ship modules are still replaced.
  • Bookmark sensor overlay visibility icon in People & Places now correctly reflects the selected status
  • Fixed tooltip formatting for CPU and powergrid in fitting window.
  • Fixed tax information being displayed in the wrong position for customs offices

That's all there is to it! PCGamebenchmark has compiled a list of Eve Online system requirements.