Season 8 of CoD Mobile includes every weapon buff and nerf

Season 8 of CoD Mobile includes every weapon buff and nerf ...

Call of Duty Mobile Season 8 will be released on September 7, bringing Cold War and Warzones powerful ZRG 20mm Sniper Rifle and significant weapon improvements Here's every weapon buff and nerf in CoD Mobile Season 8: Train to Nowhere.

Call of Duty Mobile has a huge amount of weapons from almost every Call of Duty game, with the previous few seasons bringing weapons from the Black Ops series. The ZRG 20mm from Black Ops Cold War is also a stunning choice in Warzone.

The ZRG will be released on September 7th's Season 8 update, but the update will also make significant changes to the existing loot pool, especially to lesser-used burt-fire weapons.

The Garena version has listed all of its patch notes, including every weapon upgrade and tweak that will be included in the Season 8 Train to Nowhere update.

In CoD Mobile Season 8, burst-fire weapons were buffed.

With the Season 6 update, Black Ops Cold Wars KSP 45 became one of the best weapons in the game. In Season 8, they have brought some of the lesser-used burst-fire weapons to the meta.

The ability of the KSP 45 has shown us the immense potential of the burst guns in the current release, explained the developers. It's time to bring these diverse burst guns back to the battlefield!

The Season 8 upgrade buffed the Swordfish, the Pharo, and the Chicom. The Swordfish now has a much lower recoil and greater range, while the Pharo now has a much less recoil and more range. The Chicopm simply has a higher damage multiplier, allowing it to kill faster.

In the Season 8 update, a slew of other weapons received buffs and nerfs, so please check out every change below.

Every CoD Mobile Season 8 weapon buff & nerf

  • Swordfish Buffed
    • Fire Interval between Bursts: Reduced
    • Hip-fire Bullet Spread: Increased (MP Only)
    • ADS Speed: Increased
    • Halberd Mag
      • Fire Interval In Burst: Reduced
  • Pharo Buffed
    • Pharo has great potential in damage, even better than the KSP 45 in its heyday. However, its strange trajectory makes it difficult to get started. We have greatly improved its recoil control and appropriately reduced its range, making its risk and profit more controllable.
    • Recoil: Reduced
    • Range: Reduced
  • Chicom Buffed
    • Damage Multiplier: Increased
  • Oden Buffed
    • Oden remains unchanged while other Assault Rifles with low fire rate have been buffed in the recent releases. To ensure its strength, we have slightly reduced its recoil and increased its range.
    • Recoil: Reduced
    • Range: Increased
  • PPSh-41 Buffed
    • Horizontal Recoil: Reduced
  • Chopper Buffed
    • Chopper is an LMG with high hip-fire accuracy and mobility. However, its short range and low penetration limit its suppression capability that LMGs are known for. Therefore, we have buffed its ADS accuracy, damage, and range.
    • ADS Accuracy: Increased
    • Damage: Increased
    • Range: Increased
  • QXR Buffed
    • QXR was nerfed heavily awhile back and since then, it hasnt been able to compete with mainstream weapons. Therefore, we want to bring it back to its normal strength.
    • Damage: Increased
  • KRM-262 Buffed
    • In the last adjustment, we improved the benefit of KRM-262s central pellet hits. However, the average damage of non-precision shots were reduced, which makes it unreliable in high-intensity combat.
    • Therefore, we have adjusted its damage and pellet allocation to improve its fault tolerance of non-precision shots.
    • Damage: Increased
    • Range: Increased
    • Hip-fire Central Pellets Spread: Reduced
  • JAK-12 Nerfed
    • JAK-12 now exceeds the expected suppression capability after a round of buffs in the Shotgun class. Therefore, we have reduced its effective range to make the players more careful in selecting it.
    • Damage Multiplier: Reduced
    • Range: Reduced
  • MX9 Buffed
    • MX9 is extremely low in its strength for its low damage and hard control after previously being nerfed. After the adjustments, we hope to bring it back to normal strength.
    • Damage: Increased
    • Adjusted the damage/range/damage multiplier in Battle Royale to be all the same with MP mode.
  • LK24 Buffed
    • Its high accuracy and stability at medium and long range didnt attract the players during the current release. Its time to reward the soldiers who pick up the Precise Mod in BR. (Not available in Zombies Mode)
    • Get-Hit Flinch: Reduced
    • Damage Multiplier: Increased
  • HG 40 Buffed
    • Compared with other SMGs, HG 40 is weak in the fire rate and it cannot exert its advantage. After the adjustments, we hope its effective combat range can go back to the mainstream level to enable the players to make full use of it. (Not available in Zombies Mode)
    • Range: Increased
    • Damage Multiplier: Increased
  • AK-47 Buffed
    • This classic weapon is significantly popular in BR but not that popular in MP. Therefore, we have increased its damage multiplier to improve its strength to the mainstream level.
    • Damage Multiplier: Increased
  • Fire Interval between Bursts: Reduced
  • Hip-fire Bullet Spread: Increased (MP Only)
  • ADS Speed: Increased
  • Halberd Mag
    • Fire Interval In Burst: Reduced
  • Fire Interval In Burst: Reduced
  • Pharo has great potential in damage, even better than the KSP 45 in its heyday. However, its strange trajectory makes it difficult to get started. We have greatly improved its recoil control and appropriately reduced its range, making its risk and profit more controllable.
  • Recoil: Reduced
  • Range: Reduced
  • Damage Multiplier: Increased
  • Oden remains unchanged while other Assault Rifles with low fire rate have been buffed in the recent releases. To ensure its strength, we have slightly reduced its recoil and increased its range.
  • Recoil: Reduced
  • Range: Increased
  • Horizontal Recoil: Reduced
  • Chopper is an LMG with high hip-fire accuracy and mobility. However, its short range and low penetration limit its suppression capability that LMGs are known for. Therefore, we have buffed its ADS accuracy, damage, and range.
  • ADS Accuracy: Increased
  • Damage: Increased
  • Range: Increased
  • QXR was nerfed heavily awhile back and since then, it hasnt been able to compete with mainstream weapons. Therefore, we want to bring it back to its normal strength.
  • Damage: Increased
  • In the last adjustment, we improved the benefit of KRM-262s central pellet hits. However, the average damage of non-precision shots were reduced, which makes it unreliable in high-intensity combat.
  • Therefore, we have adjusted its damage and pellet allocation to improve its fault tolerance of non-precision shots.
  • Damage: Increased
  • Range: Increased
  • Hip-fire Central Pellets Spread: Reduced
  • JAK-12 now exceeds the expected suppression capability after a round of buffs in the Shotgun class. Therefore, we have reduced its effective range to make the players more careful in selecting it.
  • Damage Multiplier: Reduced
  • Range: Reduced
  • MX9 is extremely low in its strength for its low damage and hard control after previously being nerfed. After the adjustments, we hope to bring it back to normal strength.
  • Damage: Increased
  • Adjusted the damage/range/damage multiplier in Battle Royale to be all the same with MP mode.
  • Its high accuracy and stability at medium and long range didnt attract the players during the current release. Its time to reward the soldiers who pick up the Precise Mod in BR. (Not available in Zombies Mode)
  • Get-Hit Flinch: Reduced
  • Damage Multiplier: Increased
  • Compared with other SMGs, HG 40 is weak in the fire rate and it cannot exert its advantage. After the adjustments, we hope its effective combat range can go back to the mainstream level to enable the players to make full use of it. (Not available in Zombies Mode)
  • Range: Increased
  • Damage Multiplier: Increased
  • This classic weapon is significantly popular in BR but not that popular in MP. Therefore, we have increased its damage multiplier to improve its strength to the mainstream level.
  • Damage Multiplier: Increased
  • Fire Interval between Bursts: Reduced
  • Hip-fire Bullet Spread: Increased (MP Only)
  • ADS Speed: Increased
  • Halberd Mag
    • Fire Interval In Burst: Reduced
  • Fire Interval In Burst: Reduced
  • Fire Interval In Burst: Reduced
  • Pharo has great potential in damage, even better than the KSP 45 in its heyday. However, its strange trajectory makes it difficult to get started. We have greatly improved its recoil control and appropriately reduced its range, making its risk and profit more controllable.
  • Recoil: Reduced
  • Range: Reduced
  • Damage Multiplier: Increased
  • Oden remains unchanged while other Assault Rifles with low fire rate have been buffed in the recent releases. To ensure its strength, we have slightly reduced its recoil and increased its range.
  • Recoil: Reduced
  • Range: Increased
  • Horizontal Recoil: Reduced
  • Chopper is an LMG with high hip-fire accuracy and mobility. However, its short range and low penetration limit its suppression capability that LMGs are known for. Therefore, we have buffed its ADS accuracy, damage, and range.
  • ADS Accuracy: Increased
  • Damage: Increased
  • Range: Increased
  • QXR was nerfed heavily awhile back and since then, it hasnt been able to compete with mainstream weapons. Therefore, we want to bring it back to its normal strength.
  • Damage: Increased
  • In the last adjustment, we improved the benefit of KRM-262s central pellet hits. However, the average damage of non-precision shots were reduced, which makes it unreliable in high-intensity combat.
  • Therefore, we have adjusted its damage and pellet allocation to improve its fault tolerance of non-precision shots.
  • Damage: Increased
  • Range: Increased
  • Hip-fire Central Pellets Spread: Reduced
  • JAK-12 now exceeds the expected suppression capability after a round of buffs in the Shotgun class. Therefore, we have reduced its effective range to make the players more careful in selecting it.
  • Damage Multiplier: Reduced
  • Range: Reduced
  • MX9 is extremely low in its strength for its low damage and hard control after previously being nerfed. After the adjustments, we hope to bring it back to normal strength.
  • Damage: Increased
  • Adjusted the damage/range/damage multiplier in Battle Royale to be all the same with MP mode.
  • Its high accuracy and stability at medium and long range didnt attract the players during the current release. Its time to reward the soldiers who pick up the Precise Mod in BR. (Not available in Zombies Mode)
  • Get-Hit Flinch: Reduced
  • Damage Multiplier: Increased
  • Compared with other SMGs, HG 40 is weak in the fire rate and it cannot exert its advantage. After the adjustments, we hope its effective combat range can go back to the mainstream level to enable the players to make full use of it. (Not available in Zombies Mode)
  • Range: Increased
  • Damage Multiplier: Increased
  • This classic weapon is significantly popular in BR but not that popular in MP. Therefore, we have increased its damage multiplier to improve its strength to the mainstream level.
  • Damage Multiplier: Increased
  • SVD Buffed
    • We noticed that the players have limited choices of Snipers with a medium fire rate in BR. Its time to bring a new choice for combat at medium and long distances in BR.
    • Range of First Stage: Increased
    • Damage Multiplier: Increased
    • Base Vertical Recoil: Reduced
  • Type 25 Buffed
    • Range: Increased
    • Damage: Increased
  • GKS Buffed
    • Range: Increased
  • CR-56 AMAX Buffed
    • Compared to other Assault Rifles with a medium fire rate, the damage of CR-56 AMAX is relatively low. Therefore, we increased its damage by putting it in a more balanced place.
    • Damage: Increased
  • HVK-30 Nerfed
    • After being buffed twice, especially in MP mode, HVK-30 is now too powerful in BR combat at medium range. Therefore, we have adjusted its damage penetration in Battle Royale.
    • Range: Adjusted
    • Base Damage: Adjusted
  • We noticed that the players have limited choices of Snipers with a medium fire rate in BR. Its time to bring a new choice for combat at medium and long distances in BR.
  • Range of First Stage: Increased
  • Damage Multiplier: Increased
  • Base Vertical Recoil: Reduced
  • Range: Increased
  • Damage: Increased
  • Range: Increased
  • Compared to other Assault Rifles with a medium fire rate, the damage of CR-56 AMAX is relatively low. Therefore, we increased its damage by putting it in a more balanced place.
  • Damage: Increased
  • After being buffed twice, especially in MP mode, HVK-30 is now too powerful in BR combat at medium range. Therefore, we have adjusted its damage penetration in Battle Royale.
  • Range: Adjusted
  • Base Damage: Adjusted
  • We noticed that the players have limited choices of Snipers with a medium fire rate in BR. Its time to bring a new choice for combat at medium and long distances in BR.
  • Range of First Stage: Increased
  • Damage Multiplier: Increased
  • Base Vertical Recoil: Reduced
  • Range: Increased
  • Damage: Increased
  • Range: Increased
  • Compared to other Assault Rifles with a medium fire rate, the damage of CR-56 AMAX is relatively low. Therefore, we increased its damage by putting it in a more balanced place.
  • Damage: Increased
  • After being buffed twice, especially in MP mode, HVK-30 is now too powerful in BR combat at medium range. Therefore, we have adjusted its damage penetration in Battle Royale.
  • Range: Adjusted
  • Base Damage: Adjusted

Warzone Mobile will be released later this year, so you can see how to get it at the Call of Duty Next event.