The small-unit skirmish game Warhammer 40,000 Kill Team, which was released in 2021, is in a good position right now. The gameplay is fast and fluid, and it maintains the small physical footprint and low model count that it had at the beginning. It's unfortunate that every great expansion is followed immediately by one that's a bit shit.
Every miniature inside this box, including the terrain, is brand new, and it even includes a faction that has rarely been seen in three dimensions before. It's also the first in a year-long cycle of Kill Team releases that should restore one of the franchise's most famous locations, the space hulk.
I did not write Space Hulk, the classic 1989 board game that pits Space Marine Terminators against Tyranid Genestealers. These massive space hulks are famous for their hulking abilities, but they are also home to many lesser creatures, including Chaos Space Marines, Asuryani Eldar, and other creatures.
The terrain in Into the Dark is so distinctive, covering the doomed starship's labyrinthine corridors in chunky gray polystyrene, which is also decorated with computer screens, cables, and other grimdark industrial nick-nacks. Each of the 16 wall sections is pre-weathered, with dings, dents, and gouges already molded into the surface. It's a breeze to paint with rattle cans, and the paint is just
The scenery requires special care, and I think it's worth it to try out new skills. For the Polygons build, I used a silver metallic spray paint that would naturally reflect off of the surrounding surfaces. I've also used some funny in-fiction propaganda posters that I've been using for years.
The desire to experiment and modify extends to the miniatures included in this kit. Both the Imperial Navy Breachers and the Kroot Farstalker Kinband have a myriad of poses and weapons, and they're an excellent starting point for any newcomers to the hobby.
The included paperback sourcebook names several obscure races, including the Fraal and the Khrave, but there are also entirely new entities, the Larvae of Silica and the Eclosions of the Metal, which are both described as artificial species created by their now-extinct creators. All four races are said to have built settlements and waged wars across the Gallowdark for millennia.
The new information in the sourcebook are lore gifts to hobbyists and kitbashers, like the lost primarchs and founding fathers of the original Space Marine chapters, and open gaps in the larger universe that dedicated fans may fill in with their own creations.
Outside of the units and bonuses, there aren't any significant changes to the general gameplay in Into the Dark. That's a good thing, in my opinion. Some new rules alter how and when you can interrupt or fire during your opponent's turn. Into the Dark also adds some extra oomph to explosives and area-of-effect weapons.
Kill Team is a miniature skirmish game that uses multi-level terrain to encourage players to maneuver their troops off the beaten path. Into the Dark is explicitly two-dimensional, so much so that climbing up and over the walls is literally against the rules.
Pariah Nexus is a game that was essentially created for the specific factions that were included in that specific box, but these rules for terrain are much more widely applicable this time around. I can easily see any faction doing well in the Gallowdark; theyll just need to leave their long-range snipers at home, among other things.
Into the Dark is just the first of three major quarterly Kill Team expansions. The roadmap, released on Aug. 25, includes names like Shadowvaults, Soulshackle, and Gallowfall, as well as plans for many more factions from the 40K universe. The terrain in these kits should be fully compatible across the entire Kill Team line, and perhaps even beyond.
Regardless of whether or not the Gallowdark season went well, this Kill Team release feels fundamental. There's something here for everyone from enthusiasts and veterans of terrain to those who purchased the latest Horus Heresy boxed set, and even complete newcomers to the hobby.
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