The small-unit skirmish game Warhammer 40,000 Kill Team, which was initially released in 2021, is in a good position right now. The gameplay is fast and fluid, and it still maintains the small physical footprint and small model count that it had at launch. Unfortunately, every great expansion is immediately followed by one that is less shit.
Every miniature inside this box, including the terrain, is brand new, and it even includes a faction that hasn't been seen in three dimensions before. It's also the first of a year-long series of Kill Team releases that should bring life back to one of the franchise's most famous locations, the space hulk.
Note that I did not write Space Hulk, the classic 1989 board game that pits Space Marine Terminators against Tyranid Genestealers. These massive space hulks are often seen at random throughout the universe, often containing valuable items. Asuryani Eldar and others are also lurking in a human-made starship called Glory of Terra Triumphant.
The terrain in Into the Dark is composed of chunky gray polystyrene. Each wall section is lined with skulls, cables, and other grimy industrial junk-nacks, and each one is already weathered, making them an absolute breeze to paint with rattle cans.
The terrain also demands attention, especially for those who wish to perfect their skills. For my Polygons build, I used some object source lighting that would naturally reflect off of surrounding surfaces, and I think it really conveys that muted, monochrome feel. I also used some in-fiction propaganda posters that I've been keeping for some time.
The freedom to paint and modify extends to the miniatures in this kit as well. Both the Imperial Navy Breachers and the Kroot Farstalker Kinband have a myriad of poses and weapons. Particularly the Breachers, they are a great starting point for any newcomer to the hobby.
The included paperback sourcebook mentions several obscure races, including the Fraal and the Khrave, but there are also entirely new entities, called the Larvae of Silica and the Eclosions of the Metal, both described as artificial species granted intelligence by their now extinct creators.
The new information in the sourcebook are lore gifts to hobbyists and kitbashers, like the lost primarchs and original Space Marine chapters, and open gaps in the larger universe that dedicated fans may fill in with their own creations.
Outside of the units and perks, there aren't any significant changes to the general gameplay in Into the Dark. That's a good thing, in my opinion. Some new rules alter how and when you can interrupt or fire during your opponent's turn. Into the Dark also grants some extra oomph to explosives and area-of-effect weapons.
Into the Dark is explicit two-dimensional, much like Games Workshops other small-unit skirmish games.
Pariah Nexus is a sequel to Kill Teams' most disastrous release. However, this time around the rules for terrain are much more broadly applicable. Any faction may easily succeed in the Gallowdark, though they will need to keep their long-range snipers at home, among other things.
Into the Dark is just the first of three major quarterly Kill Team expansions. The roadmap, released on August 25, includes names such as Shadowvaults, Soulshackle, and Gallowfall, as well as proposals for many other factions from the entire Kill Team universe. Expect the terrain in these four packs to be fully compatible across the entire Kill Team line, and perhaps even beyond.
This Kill Team release, despite the success or failure of the Gallowdark season, is a must-see item for collectors and enthusiasts of terrain, enthusiasts of the Horus Heresy boxed set, and complete newcomers to the hobby.
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